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KINGDOMS AND LINEAGES

THE KINGDOM OF DORHAN

INTRODUCTION

In the year 1974 of the Time of the Wizards, the Kingdom of Dorhan was renowned as the most illustrious and expansive kingdom ever constructed in Ernt-nador, both in grandeur and size. There are no precise records of the Times when this occurred, but it is known that the construction began during the First Era. It is estimated, from the few writings found, that the construction started with the castle and towers during the First Time and ended after the Time of Constructions, at the beginning of the Time of the Kings. While no complete record exists of the kingdom’s early days, writings preserved in the knowledge chambers of the Main Hall of the Archives of Eras and Times within Dorhan Castle credit the construction of the kingdom’s early, middle, and final stages to the Three Great Kings from the direct line of the Naöhrad Lineage. Long after their deaths, when the Kingdom of Dorhan was already in its Second Era, these kings were honored by naming the three great towers of the kingdom after them. Doramoth, who began the kingdom’s construction, named the tower facing North, symbolizing the watch over the hostile peoples in that area. The tower facing South, positioned at the kingdom’s rear, was named Thoulath in honor of the eldest king, who completed the kingdom’s construction. The third tower was named Handohan, and it bears the responsibility of guarding the East, paying attention and homage to the wise ones who, much later, settled in that region and founded the Realm of the Wizards. The Three Great Kings perished, and their bodies were placed in vaulted tombs within their respective towers. Afterward, the Three Great Towers, the tallest in all of Ernt-nador at the time — this was before the Ten Towers of the Wizards had been gifted by the gods and goddesses — took on the first letters of the kings' names and became known as the Towers of Dorathohan. Tall and white as far as the eye could see, the Three Towers represented the stronghold of the kingdom of Dorhan. In their essence, they embodied the security and the enduring legacy of the Southern World of Men. They were to rise above the castle, which was already quite tall, about a hundred meters high.

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KINGDOM OF DORHAN

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THE CASTLE OF DORHAN

The ancient kingdom built by the Three Dorathohan, now known as the Kingdom of Dorhan, is surrounded by six enormous walls that narrow towards the grand castle, from which the Three Towers of the Dorathohan rise. In addition to being the largest and most prominent kingdom in Ernt-nador, Dorhan also commands the most extensive territories, ensuring prosperous trade with other smaller principalities and western kingdoms. The city of Dorhan is home to the largest number of subjects, and its grand market conducts powerful daily transactions. Among the kingdoms with which Dorhan maintains loyal and ongoing trade are Lurhumur and Thiurethi. And, shortly after the Pact of Kings, Ashin was also included in this market.

THE WALL OF THE THREE DORATHOHAN

The Wall of the Three Dorathohan is located about three kilometers from the castle, anchored in the vast range of the Mountain of Kings. On the wall, which is the largest in Ernt-nador, the images of the Three Great Kings are carved into three gigantic statues sculpted from raw stone. Five long defensive walls, spaced 500 to 600 meters apart, encircle the monuments in a protective semicircle. The wide and spacious walls are separated by strong, well-crafted battlements, spaced twenty to thirty meters apart, from the base where two tall, imposing gates stand like giant mouths, to the shoulders of the statues rising 150 meters from the ground.

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THE STATUES OF DORATHOHAN AND THE WALLS OF DORHANONTH WITH THE CASTLE OF DORHAN

LINEAGE

The royal bloodline of King Hurmond traces back to Naöhrad, an ancient lineage created by Thuror, the ancient god of gods, Lord of Mount Naumathar, in Anahkólion. Still in the First Era of Anahkólion, some less esteemed families, descendants of the Lineage of Naöhrad and other lineages, left that land and ventured across the seas in search of a new world to establish their roots. This coincided with the disappearance of some Barons (giants created by Thuror to build the kingdoms of men). The First Great King of Dorhan was called Doramoth, the youngest king to begin the constructions of Dorhan. According to some records, he was already the third in line of pure descent since their departure from Anahkólion, and together with his children, was responsible for completing the works of the kingdom. However, over the Eras, the custom or culture, if not an imposition by King Naöhrad himself in Anahkólion, to maintain pure lineage through marriages between brothers and sisters, began to lose its strength and eventually diluted, losing its purity. And with the purity, the original power conferred by the gods to the First Lineages also faded (see Kingdoms and Lineages).

DORHAN’S CURRENT MONARCH

In the year 1974, under the Time of the Wizards, the throne of Dorhan is held by King Hurmond, the heir and son of Ormond.

KING HURMOND

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In the year 1974 of the Time of the Wizards, Hurmond is regarded by all kings as one of the greatest rulers of his time. A determined commander in earlier years, Hurmond governs the largest and most powerful kingdom ever built by the first three great kings who founded Dorhan, in the First Era of Ernt-nador, before it was known as the Known World. According to ancient writings, Hurmond is a descendant of the First Lineage of Naöhrad, a direct descendant of the gods of Anahkólion, although in Ernt-nador, this lineage is no longer considered pure, and the powers bestowed by the gods have been lost over time. The High Council of Kings was also established during this time. In his final years, Hurmond will face his kingdom’s greatest threat. He is considered one of the wisest and most experienced kings by his peers, though he remains unaware that one of the kings deeply envies and despises him.

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DESCENDANTS

King Hurmond fathered only two children with his queen, who passed away after a grave fever led her to the ancient gods. Following her death, Hurmond never took another wife under any circumstances. The king devoted himself to the education of his son Aykan, who would one day inherit the crown and become the greatest king of Ernt-nador, and to finding a suitor from among the other kingdoms for his daughter Mylénea.

PRINCESS MYLÉNEA

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Princess Mylénea is part of the Court of Dorhan, being the eldest daughter of King Hurmond. Considered one of the most beautiful women in Dorhan, the princess with black hair, green eyes, and alluring lips hid her intelligence and wisdom acquired from her father's teachings. Forged in the frivolities of the Dorhanian Court, Mylénea seemed to be only interested in fun and her appearance. However, she was cunning and strategic, acquiring knowledge in all the environments she frequented. When someone needed something, she would take care of finding who could provide what was necessary. This ability allowed her to form alliances and gain allies from all levels of Dorhan. Mylénea had never considered or dreamed of taking on an important role in the kingdom, but an eternal love destined to end before the time she is fated to live will make her change her mind. When the time comes, she will assume a role she never imagined having.

PRINCE AYKAN

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The heir to the throne of Dorhan is the commander of the Dorhanian forces and the right hand of his father, the king. Aykan grew up strong and intelligent, showing an early interest in matters related to the kingdom. His demanding father encouraged him to learn about internal and external politics, relations with other kingdoms and their commanders, as well as keeping in contact with the army and the people. Aykan developed a strong and cunning personality, learning to speak and listen at the right moment. He had a tall stature, long dark brown hair, and a neatly trimmed goatee that adorned his gentle features. Over time, Aykan and his father began to diverge on certain issues, especially regarding when the prince should assume the throne. Aykan believed it was time, while Hurmond thought more time was needed. Faced with this situation, Aykan began making secret alliances for the moment he would take the throne of Dorhan.

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FAHRUMT
COUNSELOR OF DORHAN

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After Hurmond, the king of Dorhan, the most articulate person in the kingdom is Fahrumt, the Counselor of Dorhan. Older than the king, Fahrumt caused astonishment at first glance with his deformed appearance. With an age difficult to calculate, Fahrumt had been assisting Dorhan with his services since the king's youth. To Hurmond, who initially found it strange that Fahrumt did not age like other people, the Counselor seemed to have something similar to the wizards, who prolonged their lives through time without aging significantly. As if something kept them untouched by time. In terms of behavior, the Counselor was an avid and often overly sharp man when it came to Dorhan's dealings with other kingdoms. He did not have proper hair, only a few long gray strands that hung from the sides of his bald head. His face was deformed and full of wrinkles. He had only one black eye, while on the other side there was just wrinkled skin and a hollow where his other eye had once been. He wore loose clothing in shades ranging from dark gray to black. His teeth were yellow and spaced apart, due to the herbs he habitually smoked. And, to complete the unsettling picture, he limped as he walked. One thing that bothered King Hurmond was Fahrumt’s habit of constantly curling and moving his fingers in a strange way.

ARMY OF DORHAN

The army of Dorhan is composed of the Dohirons, the Doharáds, and the Royal Guard, the Dorhs. As the largest kingdom of Ernt-nador, Dorhan is the best fortified. Its vast population allows the kingdom to choose only the best soldiers for each of the positions that guard the kingdom. The Dohirons form the elite mounted guard, although many of them do not serve in the kingdom's security on horseback, as there is a rotation in this particular role. The Doharáds form the cavalry of white horses, and they are responsible for patrols throughout the vast kingdom. Meanwhile, the Dorhs ensure the personal and private security of King Hurmond.

MOUNTED ROYAL GUARD OF DORHAN

The so-called “Dohirons” are the Mounted Royal Guard. This cavalry rides the beautiful and rare white horses known as “Hárâds.” Also referred to as the “Guardians of the Gray Gates,” they guard the entrance to the Castle of Dorhan. The Dohirons wear shining silver helmets that cover almost their entire faces, leaving only the chin, the tip of the nose, and the eyes visible. They don white leather vests with gray trims. Their arms display gleaming bracelets made from the same material as the helmets; they wield imposing long swords in magnificent white scabbards and hold intricately designed gray lances. Flowing from each Dohiron's back are capes as white as clouds on sunny days, crafted from the finest and most delicate fabric, adorned with silver borders.

THE CAVALRY OF DORHAN

The "Doharáds" are part of the Royal Guard of Dorhan, riding rare white horses known as "Hárãads." They are known as the "Silver Warriors" and guard the borders while patrolling the kingdom. They wear silver helmets and bracelets with golden details, and their capes are gray, crafted from exquisite fabrics. Their light gray leather breastplates bear the emblem of Dorhan at the center. They wield longswords called "The Justice of Men," along with long lances and triangular shields adorned with golden details and the emblem in the center.

THE ROYAL GUARD

The Dorhs are also known as "The Guardians of Dorh," a title dating back to the days of the First Kings. The Dorhs are selected for their qualities in battle and their combat training. Above all, there must be an unquestionable devotion to their king. Loyalty, courage, and dedication are the traits that make the selected men willing to give their lives for the throne of Dorhan.

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KINGDOM OF ASHIN

INTRODUCTION

The Kingdom of Ashin was established between the First and Third Time of Ernt-nador by descendants of the Second Lineage of Vortox, who managed to flee from Anathurilis and Anahkólion after a bloody battle that took place between the Second and Third Era of Anahkólion, in the open fields of Vorth-dor, in the Kingdom of Vorth. Directly descended from the Second Lineage of Vortox in Anathurilis, Vorth challenged the actions of the Lineage of Juhl in Anathurilis. This event strained the agreement made between King Juhl and Vortox, his direct vassal. It led to a deep discord that involved the Lineage of Pólorh and culminated in a battle where half of Vortox's Lineage perished, and the other half fled across the seas to save their lives. Since Ernathurilis was no longer an option, they decided to venture through the waters of the Seas of Brave, Vall-Mur, Akrion, and Dnathorion until they reached solid land far to the north of the Black Sea. In the north of Ernt-nador, which came to be called the Known World by the descendants of the Lineages of Anahkólion, they chose a location to build what would become the Kingdom of Ashin. The term "Known World" was a way to deny the existence and the past of Vortox's Lineage in the previous worlds. These worlds belonged only to legends and stories told to children, where truth and illusion blended into a haze. Ages and many Times and years passed until the year 1974 of the Time of the Wizards. Ginlafar, son of King Galafad, was highly ambitious and dreamed of even greater glory than that of Ashin. However, he feared bringing shame to the Lineage of Vortox, as his father had done in a pact with the neighboring Kingdom of Anuiönder. In secret, Ginlafar harbored the desire to reclaim some of the lands lost to the Kingdom of Anuiönder, and that desire soon extended to all of Ernt-nador. But this ambition remained dormant for a long time. Until today.

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KINGDOM OF ASHIN

ASHIN LINEAGE

The royal bloodline of Ashin traces back to the Second Lineage of Vortox, initially rooted in Anahkólion under the rule of the First Lineage of Juhl. Much later, and with the hidden support of Juhl, Vortox’s descendants founded the Kingdom of Vorth in Anathurilis. The founding of this kingdom had the purpose of justifying Juhl’s travels to Anathurilis, for, unbeknownst to anyone, another secret alliance had been forged.

CURRENT KING OF ASHIN

In the year 1974, of the Time of the Wizards, the current king of Ashin is King Ginlafar, son of Galafad.

KING GINLAFAR

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Ginlafar, the King of Ashin, was nearing the end of his life. In the early days of his reign, after the passing of his father, Galafad, he had a fiery rule marked by many minor wars, one against Anuiönder over territorial disputes, and another much later against Hoxlu, after his marriage proposal to Queen Jada was rejected. Following these conflicts, and through the negotiations led by Hurmond, the King of Dorhan, peace reigned among all the kingdoms. Although Ginlafar's reign was peaceful and tranquil, life proved to be somewhat harsh and bitter for him. He had only one wife, late in his second age, but unfortunately, she died while giving birth to his firstborn. Tragically, the child, named Gilad, died at the age of two after a severe fever. From a young age, Ginlafar believed he could be and achieve much more than his father. But his ambitions would never be fulfilled, as he was the second son. Strangely, his older brother died during a hunt, making him the heir to Galafad. With no other direct heirs to the throne of Ashin, Ginlafar named his nephew Nordur as his successor. And in the final year of the Time of the Wizards, the King of Ashin will have the chance to grasp a great power that may change the course of his history in Ernt-nador.

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DESCENDANTS

The lineage of King Ginlafar traces back to the Second Lineage of Vortox in Anahkólion, formed by Nurhul, the ancient God of Lightning. Between the First and Second Eras of Anahkólion, the development of lineages occurred. Over approximately five hundred Cycles—each Cycle lasting around fourteen months (see ERAS and TIMES in the Anahkólion menu)—many of these lineages began expressing desires and discontent with the limited improvements in the lives they led. Before the beginning of the Second Era, some of the Second and Third Lineages, who owed vassalage and service to the First Lineages, had already formed alliances. The purpose of some families in these lineages was to explore other worlds on behalf of the First Lineage with whom they had allied. This exploration took place before and during the early stages of the Second Era of Anahkólion. The worlds of Anathurilis and Ernathurilis became populated, castles were built, and kingdoms were founded. One of these was Vorth, the first son and descendant of Vortox, who founded the kingdom of Vorth in the northeastern part of Anathurilis. Unfortunately, due to issues regarding the fulfillment of direct orders from the lineage with which they had an alliance, the Lineage of Vorth from Anathurilis and that of Vortox from Anahkólion were attacked and ultimately banished. However, this event occurred between the Second and Third Eras of Anahkólion. For this reason, Ashin was founded by one of the men from the Lineage of Vortox. Ginlafar ascended to the throne of Ashin after his older brother died in a hunting accident. At the time, Ginlafar was young, and Nordur, the son of his deceased brother, was still an infant, whom Ginlafar raised as his own, secretly taking his brother's wife as his own. He ruled for many years, and when age caught up with him, he decided to name Nordur as his successor.

PRINCE NORDUR

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Nordur, the son of Nordamar and the firstborn of Galafad, is the prince of Ashin and the rightful heir to the throne. As a baby, Nordur became an orphan when Nordamar went hunting and tragically fell from the edge of a cliff. The only father he ever knew was Ginlafar, who took care of him and his mother after ascending to the throne following Galafad's death. Unfortunately, the queen of Ginlafar passed away a few years after the coronation, giving birth to their first and only child. In a year of intense and abnormal cold, Gilad, the king's sole son, succumbed to a severe flu, having not yet reached his third birthday. With Ginlafar left without heirs, Nordur was named his successor. Currently, due to a deliberate distancing from King Ginlafar, Nordur is the Lord of the Citadel of Malsh, located near Ashin, and commands a large detachment of Ashinors who monitor the Frozen Mountains of Ashin.

UTHIROL
COUNSELOR OF ASHIN

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The Counselor of Ashin is one of the most enigmatic characters to be introduced in the story of The Wizards' War. Although he does not seem so, Uthirol comes from an Era that predates the foundation of Ernt-nador. At this moment, as evil rises again under the cloak of the Master of the Shadow Sorcerers, the old advisor will take the opportunity to unveil the secret of one who has been asleep for many Eras and Times. The time to reveal all secrets has finally arrived after a wait of a hundred lifetimes. Just as it was time to bring back to life his ancient master. All steps had long been fulfilled. He only needed to wait a little longer. His time had come. The fulfillment of his destiny and the promised reward from the master were just a few events away. A son must return to the light and from the light bring forth darkness. That son needs to know he has a father. He must be informed. The father must be awakened by the son so that darkness can cover not one, but all worlds. The time has come to dominate all the realms of men. And this time, the gods would not intervene, for they were all dead. It was only a matter of time before he would return to being who he had always been.

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THE CASTLE OF ASHIN

The Castle of Ashin was built by the descendants of the Second Lineage of Vortox, created by the ancient god of thunder, Nurhul. Located in the far North, to the East of the White Mountain, the largest of all the mountains in the Known World, the Castle of Ashin was immense. As grand and splendid as any other, the Castle of Ashin was constructed in the First Era of Ernt-nador. The kingdom of Ashin, like Thiurethi and Lurhumur, was equivalent in size and importance within the political and commercial constitution of Ernt-nador. It is in the Castle of Ashin and the citadel that the largest population of the kingdom is concentrated. In the citadel and the surrounding areas of the Castle, the highest concentration of trade in the North takes place.

THE ARMY OF ASHIN

The Army of Ashin is stationed in the far North. Its main concentration is in the Citadel of Ashin and in the Ice Castle, as it has come to be known by those who pass through. Clad in intricately crafted and polished silver armor and helmets, the Ashinors are armed with spears similar to the Sacred Weapon known as the Spear of Nurhul, made by the masters Morlock and Novax for Nurhul, the God of Thunder. In addition to their spears, the Ashinors wield longswords and large shields, always mounted on their tall and sturdy Önir with long manes and furry legs. The imposing Önir sport bright articulated barding, which protects the upper parts of their necks and features breastplates and headpieces emblazoned with the Coat of Arms of Ashin: the yellow sun within a black moon.

THE ROYAL GUARD OF ASHIN

In the time of Galafad, the Royal Guard of Ashin was initially known as the Ashinurs, but later had its name changed to Nor’s of Galafad. When Ginlafar ascended to the throne, he sought to change the name, as he did not like the reference to his father. Thus, he removed his father's name, and the Royal Guard became simply known as Nor’s. The Nor’s wore uniforms of light gray mixed with dark gray, adorned with various silver details. They carried long silver triangular shields and long spears, while their long swords remained sheathed in finely crafted black and dark gray scabbards.

The Guard of King Ashin was selected directly from the Nor's through tournaments that reproduced real combat. The only difference was that King Ginlafar did not allow the losers to be killed. For the king, it was a waste of qualified manpower. In this way, the best warriors and fighters were selected to be part of the ten members who ensured the king's security. They were known as Gilaf's Nor's, and they underwent this ordeal every five years. Those who qualified served in the Guard of the King, while the others were demoted and returned to basic positions within the Nor's. Gilaf's Nor's wore outfits that blended white and silver and carried long swords.

GUARD OF KING ASHIN

KINGDOM OF ANUIÖNDER

INTRODUCTION

The kingdom of Anuiönder emerged after the end of the Time of Shadows, when a fleet of over two hundred ships commanded by King Blather, a descendant of the ancient Lineage of Juhl, landed in the Gulf of Lashimar. Rumors said that Blather had fled from a war between the kingdoms of Dathorum and Änuir, having been cornered in the East of Dnathirium and sought refuge in Ernt-nador due to the situation in Ernthys and Ernathurilis. His arrival was marked by disputes and confrontations with Ashin, which did not accept the loss of territory. Blather, however, asserted his strategy and, in thirty-two years by the calendar of the Castle of Ernt-nador, established the kingdom of Anuiönder.

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KINGDOM OF ANUIÖNDER

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LINEAGE OF ANUIÖNDER

The kingdom of Anuiönder traces its origins to the First Lineage of Juhl from Anahkólion. However, it is important to establish the difference between the other kingdoms of Ernt-nador founded in the First Era of that world. While the other kingdoms left Anahkólion, Anathurilis, and Ernathurilis to venture across the seas in search of new worlds, the descendants of the diluted Lineage of Juhl fled from Dnathirium, between the Sixth and Eighth Eras of Anahkólion.

THE CURRENT KING OF ANUIÖNDER

In the year 1974 of the Time of the Wizards, the current king of Anuiönder is King Lorondir, son of Bauloron.

KING LORONDIR

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Descended from the Third Lineage of Zoneash, long diluted by time, Lorondir is undoubtedly the most bitter and unhappy king of all. Unfortunately, his wife left him on the day Kaya was born. Lorondir, son of Bauloron, was a young king, which had a significant impact on his life. He never recovered from losing the love of his life. What was once a happy and friendly king transformed into a bitter and sad person. It was not just the loss of his love that weighed on him, but also the absence of a son to inherit his kingdom. Although he was a kind and gentle man, Lorondir was different with Queen Anastha. He fervently demanded that Anastha give him a son in her first pregnancy, and as her belly grew, that was what he expected. But that was not what happened. When the king returned from his celebratory hunt, Anastha was no longer there. In her place, he found a beautiful girl. The midwife couldn’t explain how the queen disappeared; when she returned with clean sheets, the queen was gone. In the first year of Kaya’s life, the king completely ignored her, but later, upon seeing the little girl taking her first steps in the corridors, his heart softened. He loved Kaya very much, and she tried hard to please her father and alleviate his feelings of loss. As Kaya grew, Lorondir began teaching her everything he could about the kingdom, commerce, and politics. Sometimes Kaya showed interest in these matters, while at other times, she preferred learning the art of weapons and studying war strategies. Ultimately, Lorondir entrusted the command of the kingdom to Kaya to give her experience, a decision that made him proud. Battles were fought, and Kaya was always at the forefront of leadership. The king finally realized that he did not need a son and that it was this demand that caused Anastha to abandon him. If he could, he would take it back. But that was no longer possible.

DESCENDANTS

The only companion Lorondir had was Queen Anasha. From this union, they had a daughter named Kaya. Unfortunately, the king was abandoned by the queen because she could not bear him a son. The queen was never seen again in Anuiönder or anywhere else in Ernt-nador. Thus, Princess Kaya is the sole descendant of the kingdom of Anuiönder.

KAYA
PRINCESS OF ANUIÖNDER

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One of the greatest enigmas of all the realms is Kaya, the Princess of Anuiönder. Hiding a secret that spans decades, the Princess presents many facets. Just as she is delicate, cordial, and astute when in the Throne Hall of Anuiönder, addressing royal matters that have become grievances for her father, she also appears impetuous and fearless in front of the Iönderis, the Royal Cavalry of Anuiönder, also known as the "Silver Cavalry." To many who know Kaya, it is believed she has the ability to transform into two completely different people, depending on the situation at hand. Like her mother, Kaya possesses stunning beauty, with blonde hair and blue eyes. Her body is as slender and delicate as it is strong and agile. Descendant of the Third Lineage of Zoneash, the kingdom of Anuiönder, along with Kaya, had its stories altered due to the courage of Lord Zoneash in contesting his vassalage to King Juhl and confronting the system established by the First Lineages. Zoneash’s actions changed the perspective of other lineages that were unhappy with the sociopolitical situation in Anahkólion. Fearless and respected by those who disagreed with her position when she occupied the Throne as her father Lorondir’s regent, Kaya will surprise everyone when the Great War of her Time begins.

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BRÖUTHA

COUNSELOR OF ANUIÖNDER

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About five years before his death, Jozthandar, the ancient advisor of Anuiönder, took in the young Bröutha and taught her the craft and importance of advising the king well. Unfortunately, Bröutha had a dark past that caused her many problems, which is why she wore a mask, never revealing her face. After being prepared from a young age by her predecessor, Bröutha took on the role of advisor to Anuiönder and is the most recent counselor of the realms of Ernt-nador. Always by King Lorondir's side, Bröutha strives to live up to Jozthandar's legacy, offering advice that is both productive and important for the kingdom. However, unbeknownst to anyone, the Counselor of Anuiönder harbors a secret that will surprise not only the kingdom of Anuiönder but all of Ernt-nador.

CASTLE OF ANUIÖNDER

Though smaller in size compared to the castles of Ashin and Thiurethi, the Castle of Anuiönder stood taller and boasted three underground levels. This was due to the fact that two of the Barons – great beings created by Thuror for the construction of castles and kingdoms – were the same ones who built the dungeons of the kingdom of Juhl. Since these creatures were greatly mistreated by the Lineage of Juhl and Vortox, it wasn’t hard for them to trust the Lineage of Zoneash, who saved them from the dungeons they had built themselves. Over time, the kingdom prospered, and in the year 1974 of the Time of the Wizards, the Castle became one of the most luxurious in all of Ernt-nador.

ANUIÖN NORTH AND ANUIÖN SOUTH

One of the most vulnerable kingdoms in Ernt-nador, Anuiönder suffered many attacks from Ashin and pirates exiled from Dnathirium. It was only under King Anuih-aönder that the kingdom was officially named and established two outposts for protection and prevention of attacks. The first outpost created was Anuiön North, and there was good reason for this. Since the majority of the attacks came from Ashin, while Hoxlu and Thiurethi did not trouble Anuiönder, the priority was to defend from the North. Anuiön South was erected much later, but more as a precaution. Both outposts, but especially Anuiön North, had a strong military presence and a specific purpose: to provide the first line of defense for the kingdom of Anuiönder. This strategy worked very well. Over time, as families migrated to join the soldiers, the outposts turned into small villages, and much later grew into two large citadels. Anuiön North is situated between the tip of the Gulf of Lashimar and the last of the Frozen Mountains of Ashin, while Anuiön South is located near the Misty Forest, north of Hoxlu and the Mountains of Modin.

IÖNDERIS, THE ROYAL CAVALRY OF ANUIÖNDER

Considered one of the most well-organized cavalry units, the Iönderis form the Royal Cavalry of Anuiönder. Clad in silver armor, they ride magnificent Rulag steeds.

IÄRIS, ROYAL GUARD

The Royal Guard of Lorondir consists of eight members. Wearing outfits composed of boots, trousers, corselets, and black cloaks, the Iäris are always by the side of King Lorondir and Princess Kaya. Under the command of General Elsfênuth, who also coordinates the Royal Cavalry of Anuiönder alongside Commander Jaznúdz, the eight Iäris protect the lives of the king and princess with long spears and shields.

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KINGDOM OF HOXLU

INTRODUCTION

The name Hoxlu has no connection with the descendants of the kingdom of Thard, or the Thayads, as they were also called. In fact, it was a calculated decision, with purpose and reason. A group of Thayad warriors, later accompanied by Queen Ayar, left Ernathurilis due to the war that had struck that land. When darkness descended upon the kingdom of Thard in Ernathurilis, the queen devised a plan to deceive the Lord of Darkness. After all, a secret needed to be kept. This secret dates back to the First Era of Anahkólion and to the Gods of Mount Naumathar. Upon reaching Ernt-nador, they occupied the ruins of the ancient kingdom of Athilas. In the present day, more precisely in the year 1974 of the Time of the Wizards, Jada is the queen of the kingdom of Hoxlu. Being a direct descendant of the First Lineage of the Thayads, from the goddess Thard, Ayar still lives thanks to the Amulet or Medallion of the Gods, as the artifact was called. Some referred to it as the Divine Medallion, but this expression disappeared over time. The artifact was made by Jolur, one of the Artificers of the Gods, and contained a drop of blood from the baby, the father, and the mother. It granted eternal life to its original bearer as long as they were of Pure Lineage. The purity of the Thard Lineage was maintained by the Gontthers, who volunteered to aid in the reproduction of the Thayads. But this only lasted until the end of the Fourth Era of Anahkólion. With the Thayads' escape from Ernathurilis, the descendants ended up mixing their lineage, and the original power bestowed by the gods was lost, becoming a privilege only for Ayar and some of her warriors. There is mutual respect between Ayar and the current queen of Hoxlu, Jada. However, many things will be put to the test, and the alliance between the past and the present will be shaken. The name of the kingdom of Hoxlu holds one of the greatest secrets of all Eras and all Times. A secret that Ayar carries with her. A secret she fears revealing due to the impact it may have on the worlds not yet dominated by darkness. A secret that unveils "The Origin of Evil."

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KINGDOM OF HOXLU

LINEAGE

The Hoxlu lineage directly descends from the Thayads, a warrior race created by the goddess Thard. Although this was originally a lineage of warrior women from Ernathurilis, unlike its beginnings in Anahkólion, the kingdom of Hoxlu embraced the mixing of lineages and exponential population growth from the start. As a result, the kingdom of Hoxlu grew rapidly, and soon, fear vanished, and the curse was never spoken of again. Initially, the kingdom was ruled by Ayar. Then, after the queen of Hoxlu was chosen, the Thayads’ lineage blended with the already diluted Lineage of Naöhrad, from the kingdom of Dorhan. As time passed, alliances were formed with Thiurethi before it was given this name and with Lurhumur, creating new descendants by blending with the Lineages of Urhul and Reimthor, respectively. The kingdom prospered, and with a strong trade network, it wasn’t long before the four corners of Ernt-nador heard of the kingdom of Hoxlu. However, the Lineage of Hoxlu is now at risk of being interrupted, as Jada, the current queen, has not borne any heirs nor married anyone.

CURRENT QUEEN OF HOXLU

In the year 1974, of the Time of the Wizards, the current queen of Hoxlu is Queen Jada.

QUEEN JADA

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Queen Jada was born and raised in Ernt-nador. She never knew the ancient kingdom of the Thayad’s in Ernathurilis, neither before nor after its fall when darkness covered the world. Nor did she ever know Anahkólion. When she had the chance to join the group of women who would travel in secret for reproduction, she chose not to travel. And because of that choice, she never had children. In Ernt-nador, the blonde queen who has reigned for twenty-eight years commands the respect and admiration of kings, even though she has refused all invitations for union. She has always ruled the kingdom of Hoxlu with a firm hand. When intervention with other kingdoms was necessary, Jada stood her ground, and at other times, she showed a coldness and determination that startled some kings. Since then, she has been called the "Ice Queen." Although Queen Jada does not know it, she still has much to contribute to the realms and the world of Ernt-nador. And sooner than she imagines, her life will change completely. A difficult choice will alter the course of the last Queen of the Thayad’s of Hoxlu.

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AYAR, THE LAST
QUEEN OF THE THAYAD'S

AYAR, RAINHA DAS THAYAD’S

Great-granddaughter of the mighty Queen Thayanar, Ayar was born when the kingdom of the Thayad’s in Ernathurilis was already established. Daughter of Viulahr and granddaughter of Yanara, Ayar succeeded Queen Thayanar with the grandeur of the great kings of Anahkólion. Like her great-grandmother, Ayar was a stunning blonde with green eyes and a slender figure. Her beauty, however, would fade when inflamed by battle, which, unfortunately, happened for a long time and on many occasions. From a young age, Ayar surpassed her mother and grandmother, often being compared to Thayad, the First Woman of the Thayad’s Lineage. In a short time, she took command of the Thayad Army. It was her idea to use the Kathand-Ond-nath for transport and in battles. As a born leader, shortly after Thayanar decided to lead the Thayad’s and the majority of the kingdom to Ernathurilis, Ayar was crowned. In her reign, there were few days of peace. When she wasn’t dealing with invaders from other lineages, she had to contend with opportunistic kings who, through marriage proposals, sought to defile the way of life of the Thayad’s and ruin the Lineage of Thard. One of the most significant moments, however, occurred when Ayar received an invitation from the goddess Thard herself to help solve a great problem. But she was not to travel to Mount Naumathar alone. That day, Ayar’s life took on a whole new meaning

NURTHABIA,
ROYAL ADVISOR OF HOXLU

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Nurthabia had held the position of Counselor to Hoxlu since a very young age. Born with a “gift” that the vast majority of women who had witnessed what she could do referred to as “power,” she was now a mature woman of short stature and above average weight, a condition that had worsened with age. She was not beautiful, but neither did she repel glances. In her youth, she was neither fat nor thin. However, as her greatest pleasure was food—something she would never give up—this fact would change. In the year 1974 of the Time of the Wizards, Nurthabia was already considered advanced in age by normal standards. At least, that was what the wrinkles on her face told in detail. The hair that once was black had turned white and unkempt, cascading down her back, corroborating her age. Her droopy blue eyes appeared tired and now displayed various wrinkles. The mouth that had once been thin was now wrinkled, complementing the air of experience of the priestess. Overall, her demeanor reflected a lifetime of loyalty and dedication to the goddess Thard. Nurthabia was a humble person, unaccustomed to the frivolities of life. Determined and faithful, she would gladly give her life in the name of the goddess Thard, her kingdom, or the queen. Now in the twilight of her days, she wore loose, dark garments with no luxury whatsoever. Though she could not imagine it, Nurthabia would soon be put to the test, and her knowledge could jeopardize all worlds.

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HOXLU ARMY

The Army of Hoxlu is exclusively composed of warriors descended from the Thayad’s, although with a Hoxlurian lineage mixed with descendants from the lineages of Naöhrad, Urhul, and Reimthor due to the significant mingling with the Dorhanians, Thiurethians, and Lurhumurians. Because of tradition, men were not allowed to join the army and were required to work in other activities or serve another kingdom.

ROYAL GUARD CAVALRY

In the year 1974 of the Time of the Wizards, the Cavalry of the Royal Guard of Hoxlu displayed the Thayad’s emblem emblazoned in gold at the center of their black breastplates. The helmets were of a gleaming black and featured a central crest. Black shoulder guards held red capes with golden details along the edges, flowing down the backs of the beautiful Affars, the strong horses that descended from the Third Era of Anahkólion, bred in the ancient citadel of Thandar in the kingdom of Thard. They wielded long black lances and narrow shields in black and gold bearing the emblem of Hoxlu. Despite the decree from Queen Ayar of the Thayad’s kingdom in Ernathurilis to abandon the name of the Thayad’s, the last six queens of Hoxlu rebelled against this decision and reinstated both the name and symbols to honor the goddess Thard. For Queen Ayar, who harbored a secret that could change the course of history if discovered, using the name of the Thayad’s was reckless due to the problems it could attract to Hoxlu. Although many were unaware, Ayar feared the return of evil—the same evil that had ravaged Ernathurilis. For the former queen, it was merely a matter of time before it happened again.

KINGDOM OF THIURETHI

The kingdom of Thiurethi is one of the oldest kingdoms. Its construction began even before Ernt-nador, the Known World, acquired its name. Inaccurate records suggest that Khiurthi commenced building at the end of the First Era of Ernt-nador, but it might have started even earlier. Certainty eludes us, and it remains unclear in which Era of Anahkólion this took place due to significant discrepancies in historical accuracy among the worlds. It is estimated that, since the kingdom was finalized in the Time of Kings, its constructions were completed by the end of the Time of Constructions. Notably, the lunar year count, although not entirely precise at the time, during the Time of Kings, was influenced by King Kolir from the new lineage of Khiurthi, a descendant of the Lineage of Urhul, even though the authorship of the Lunar Calendar of Ernt-nador was credited to Wol-kunt. Following the Time of Shadows, which marked the dawn of the Second Era of Ernt-nador, situated perhaps between the Sixth and Seventh Eras of Anahkólion, Anathurilis, Ernathurilis, and Ernthys, Khiurthi came to be known as Thiurethi. This period saw significant expansions within the kingdom of Thiurethi. The Wall of Thiur was erected, along with the Thiurun Onck Fort in the South and the Thiurun Fend Fort in the North of the wall. Similar to Dorhan, Thiurethi undertook a grand construction project that safeguarded the entire kingdom, protecting it from North to South.

INTRODUCTION

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KINGDOM OF THIURETHI

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THIURETHI CASTLE

The Castle of Thiurethi was built during the time when it was still called Khiurthi. It is located on the slope of a high mountain, with the Citadel of Thiurethi spread out far below. It is one of the largest kingdoms, after Dorhan, and one of the most respected for its history and the protection it offers at the Port of Thiureth, which is nothing more than a large citadel protected by a great wall.

THIUR WALL

The Wall of Thiur stands incredibly tall. It was built with large, sturdy stones, stretching from North to South and safeguarding the entrance that leads to the fortifications of the Citadel and the Castle of Thiurethi, along with the outposts and the Port of Thiureth. The great wall is protected and manned by the Forts Thiurun Onck and Thiurun Fend, constructed at different times according to the needs and urgencies of the era.

THIURUN ONCK FORT

Known as the Southern Fort, Fort Thiurun Onck is located at the southern end of the Wall of Thiur and guards the southern entrance of the kingdom of Thiurethi. It is three times larger than Thiurun Fend. Erroneously referred to as a fort, Fort Thiurun Onck is actually considered a small citadel today, composed of several buildings that were once used as a trading point with Luxur and Lurhumur, among other nearby outposts. It has numerous watchtowers and, in times of war, can accommodate up to three thousand soldiers from Thiurethi.

THIURUN FEND FORT

Located in the Northern part, Fort Thiurun Fend is smaller than the Southern Fort, but this is due to specific circumstances. It was the first of the forts to be constructed, and consequently, everything that had not been planned for it was enhanced in Fort Onck. The urgency of its construction was due to the issues faced at the time with the rival kingdoms of Ashin and Anuiönder. Due to the need to prepare for potential attacks, it ended up being less well-planned and much smaller than Fort Thiurun Onck, which was constructed during times of peace and tranquility. However, comparisons between the two are not feasible. While Onck developed trade—until that was transferred to the kingdom's citadel—Fort Thiurun Fend was created specifically for military activities, and thus its entire structure is geared towards that purpose.

THIURETHI LINEAGE

The lineage of the kingdom of Thiurethi is directly connected to the First Lineage of Urhul. Like the other lineages that established themselves in Ernt-nador, Thiurethi, which was initially called Khiurthi, ended up mixing its blood with other lineages and soon lost the divine power bestowed by the gods. By respecting the existing traditions in Anahkólion, Thiurethi became one of the great kingdoms of Ernt-nador, the Known World.

CURRENT KING OF THIURETHI.

In the year 1974 of the Time of the Wizards, the current king of Thiurethi is King Unthis, son of Unthan.

KING UNTHIS

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In the year 1974 of the Time of the Wizards, Unthis, the third son of Unthan and a descendant of the great king Brenthon, is the king of Thiurethi. Unthis is a caring king, concerned for the well-being of his subjects, although he is a sad man due to the loss of his queen at a young age and his son. He tries not to show his feelings, putting royal duties above all else. As a politician, he holds a mediating position in the High Council of Kings in Dorhan. He maintains good relations with all the kingdoms, although, in the distant past, there were some minor disagreements with Ginlafar, the king of Ashin. Respected by his peers, Unthis has a significant voice in the commercial politics of Ernt-nador and is regarded by Hurmond, the king of Dorhan, as the most egalitarian king. In Unthis's opinion, the kings should unite and create a Commercial Council, adopting a single currency and establishing a solid and respectable trade that would allow all kingdoms to prosper equally. To others, this was a daydream that would strip the kingdoms of their freedom and decision-making power over their trades. Not to mention the issue of taxes, which should be strictly defined, potentially stifling some trades that adjusted their prices based on the financial capacity of the purchasing kingdom. Despite various unpleasant situations for some of his peers, Unthis enjoys the friendship of Hurmond, and they both share the desire to see Daynax and Mylénea united to strengthen the bond between Thiurethi and Dorhan.

ROYAL CAVALRY OF THIURETHI

Known as the Thiurodins, the Cavalry is clad in black armor with silver accents, mounted on Láray steeds. Among the responsibilities of the Thiurodins was the patrolling of the kingdom up to the Port of Thiureth and the borders of Thiurethi, which extended between the Thiurun Onck and Thiurun Fend Forts.

ROYAL GUARD OF THIURETHI

Known as "The Six Swords," the Thiurons form the King's Guard. They are the men who protect the king in all his movements. Often imperceptible, they always keep their swords just a few steps away from the king's figure. They wear armor that ranges from dark gray to light gray, with golden accents at the edges, along with garments that complement the armor. Additionally, they don black cloaks with gray and golden details.

PALACE GUARD OF THIURETHI

The Thiuronaths is the name of the Palace Guard. However, only a portion of the guard is stationed at the castle, and they do not wear armor, instead donning garments in shades of gray, along with black corsets and helmets adorned with the Thiurethi crest. Another segment of the Thiuronaths protects the citadel mounted on horseback, while the portion stationed at the castle operates on foot.

THIURETHI COAT OF ARMS

The coat of arms features two mountains united by the blade of a sword.

THIURETHI FLAG

The blue flag of Thiurethi displays three swords crossing within a moon.

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DESCENDENTS

Even with King Unthis fully active, Daynax commands the respect of all levels of command, from the Thiurodins through the Thiuronaths to the Thiurons.

PRINCE DAYNAX

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The only son of King Unthis, Prince Daynax is the legitimate heir to the throne of Thiurethi. Despite holding the highest position after his father in the kingdom, Daynax performs all functions across every level of command. He constantly participates in the High Council of Kings, representing the kingdom of Thiurethi at meetings held in Dorhan from time to time. Unbeknownst to Daynax, this is part of an arrangement between his father and King Hurmond, aimed at bringing Daynax closer to Mylénea, the princess of Dorhan, despite the age difference between them, with Prince Daynax being the younger of the two. Though he is still young for the responsibilities he bears, Daynax is a serious man of few words. With the respect and approval of all commanders, he moves through all parts of the Thiurethi army, from the Thiurodins to the Cavalry of Thiurethi, and from the Thiuronaths to the Palace Guard, all the way to the Thiurons, the "Six Swords" of the king. Prince Daynax will be among the first to encounter and confront the Army of Sorcerers while still in its early formation. Without realizing it, he will receive help from one of the most enigmatic legends of Ernt-nador. Daynax will play a crucial role for the kingdoms of men, to the extent that his actions will reverberate in decisions that will alter events and change the course of history.

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KINGDOM OF LURHUMUR

INTRODUCTION

The kingdom of Lurhumur began construction at the end of the Time of Constructions, under King Thindurem, a descendant of the still-pure First Lineage of Reimthor from Anahkólion. Located in the West, facing the Isle of Athilum, it lies to the North of the Great Cliffs, later renamed after Lurhumur. The kingdom’s construction was completed by King Pelerthor during the Time of Kingdoms. The founders of Lurhumur guard a secret brought from Anahkólion, a secret that sparked a feud, eventually leading to war within the Reimthor Lineage. This war completely changed the history of Reimthor's Lineage and other lineages of Anahkólion, resulting in the Great War of the Lineages.

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KINGDOM OF LURHUMUR

LURHUMUR LINEAGE

The descendants of the kingdom of Lurhumur originate from one of the ancient lineages of Anahkólion. However, this lineage became widely famous and recognized in Ernt-nador due to one man: Reim, the Archer. A direct descendant of the Lineage of Reimthor, Reim fought in several battles across Ernathurilis, Ernthys, and Ernt-nador. However, the purity of his descendants came to an end when the kings of Ernt-nador began to unite their bloodlines in the name of peace.

CURRENT KING OF LURHUMUR

In the year 1974 of the Time of the Wizards, the current king of Lurhumur is King Linthumanur, son of Burhmanur.

KING LINTHUMANUR

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Among the wisest and most honored rulers in Ernt-nador is the king of Lurhumur. Near the end of his reign, Linthumanur, son of the great King Onthanundir, awaits his final days to pass the royal scepter to his only daughter, Alyar. In his youth, he had two male heirs, but a harsh winter and fever claimed one, while the other was killed attempting to break up a fight among the Lurhumurian guards. These are two tragic misfortunes he bears in his life. Thus, no male heir remains to continue the Reimthor bloodline, though it had been diluted through unions with other lineages over the Ages. Despite his advanced age, King Linthumanur will play a pivotal role in the final year of the Time of the Wizards. It will fall to the king of Lurhumur to make the crucial decision to help or let his neighbor fall to the power of evil. Old grudges from wars long past will resurface, bringing back memories of rivalries once thought resolved. King Linthumanur must decide whether to unite the kingdoms or allow them to perish in the face of his lingering resentment. A difficult choice, one that will change the course of history for both good and ill.

FYMDAMWE
COUNSELOR OF LURHUMUR

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One of the strangest counselors in all of Ernt-nador is Fymdamwe, the Royal Counselor of Lurhumur. Unlike what any other kingdom would consider normal, Fymdamwe was quite unlike the wizards, as he was neither friendly nor cordial. Physically, he was very thin, almost skeletal; his long, disheveled white hair was tied in small, messy braids; and in two locks near his protruding ears, he wore bones hanging from some unknown creature. His skin was wrinkled beyond normal, giving him an age impossible to determine. His thick eyebrows were unkempt, adding a sinister look to the counselor, while below them lay his terrifying, icy black eyes. To complete the menacing appearance, his face featured a nose resembling an eagle’s beak, along with a prominent chin topped by a mouth of thin lips, hiding the few teeth he still had. Though he seemed loyal to the king and to Lurhumur, Fymdamwe harbored something about his past that was never questioned by the old King Onthanundir, Linthumanur's father.

ROYAL CAVALRY OF LURHUMUR

The Royal Cavalry of Lurhumur is affectionately known as the Lurhinís. The Lurhinís have the duty and obligation to guard the kingdom of Lurhumur, its king, and successors. Clad in vibrant red armor with golden accents, the Lurhinís present themselves atop beautiful Máinsas.

ROYAL GUARD OF LURHUMUR

The Royal Guard of Lurhumur is known as the Lurhs. Also referred to as the Palace Guard, the Lurhs are selected directly from the Royal Cavalry of the Lurhinís, where they undergo specialized training focused on the protection and security of the king. The key difference, however, is that the Palace Guard is not mounted, and their armor is a shade of gray with shiny silver details. The primary duty of the Lurhs is linked to the throne of Lurhumur and the longevity of the king and the kingdom.

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The only descendant of King Linthumanur from the First Lineage of Reimthor, created by Jad, the God of Precision, in Anahkólion, is Princess Alyar.

DESCENDANTS

PRINCESS ALYAR

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A direct descendant of the First Lineage of Reimthor, created by Jad, the God of Precision, in Anahkólion, Alyar is considered the only child of King Linthumanur. Although aware of Linthur's existence, her father’s illegitimate son, never acknowledged by him, Alyar knows that the Throne of Lurhumur will fall upon her shoulders. Because of this, she seized every opportunity to spend time with King Linthumanur. And the king, in turn, was grateful to have a beautiful daughter, committed to Lurhumur's future, by his side. Despite her angelic beauty, Princess Alyar proved to be a woman of great resilience, with a determined and strong-willed personality. There was no fear or hesitation in her soft features, only a determination worthy of a great queen. Alyar was a striking woman, for beauty did not escape any part of her: her long hair, the color of honey, was almost always tied back in a braid fastened with golden threads; her face was fair and delicate, with stunning green eyes that radiated the glow of the sea, complementing her perfectly shaped lips. When in the kingdom, she usually wore light dresses that accentuated her firm, ample breasts, as well as her curvaceous hips. Her waist was slender and graceful, matching her well-formed arms and legs. Her beauty came from the resemblance she bore to her mother, who had passed long ago. Given all that was happening, Alyar knew it was only a matter of time before she would have to take on the significant responsibilities of the Lurhumur throne.

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