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THE REALM OF WIZARDS

 THE ORDER OF WIZARDS

INTRODUCTION

The Supreme Order of Wizards of Yondar has existed for many Ages and Times and is composed of the Seven Wizards of Yondar. The name of the Order of Wizards comes from the First Wizard: Yondar. Thus, the Order of Wizards traces its origins to the appearance of the First Hísthalar. The Order of Wizards is located in the Realm of Wizards, east of Ernt-nador, known as the Known World to some kingdoms. Since the Second Age of Ernt-nador, the Order of Wizards has been composed of Seven Wizards. The titles used within the Order of Wizards reflect the importance of each wizard, and the ranking descends from the Seventh Wizard to the First Wizard, the latter known as the Master of Wizards. The Seventh Wizard holds the most recent position in the Order, but this does not imply they are an apprentice, as it relates instead to their control, refinement, and direction of their power. The Seventh Wizard holds significant importance, but as one ascends from the Sixth, Fifth, and so on to the Second Wizard, the knowledge, power, commitment, and responsibility within the Order increase. Naturally, the Master of Wizards, the First Wizard, is the most powerful, ancient, and experienced of all the seven. However, it was not always this way. The Supreme Order of Wizards of Yondar only received its name in Ernt-nador, owing to its deeds and services to the realms of men. During most of the Eras of Anahkólion – between the First and Seventh Eras – the Order of Wizards had only one wizard, the First Hísthalar: Yondar. The other mages appeared much later, in Ernt-nador, due to earlier prophecies of goddesses and events that led to a great and difficult decision among the gods, resulting in the creation of the Order of Wizards. Here begins the great journey of the First Wizard, which culminated in the rise of the largest and most powerful entity ever formed by a group of people since the Gods of Anahkólion: The Order of Wizards of Yondar.

THE ORIGIN OF THE ORDER OF WIZARDS

Though the Order of Wizards was officially established in the Time of Kings, its true origins date back to the Time of the Gods, when six of the gods of Anahkólion decided to leave their Primal Power in the worlds to be found by individuals capable of absorbing and wielding it. The birth of the Order of Wizards can thus be considered to have begun long before its formal creation. Looking further back, we might trace the Order of Wizards to the Primal Power in Ernthys, before darkness overtook the world. It was then that the gods released their power so that something greater could be born into the world, something that could compensate for their absence in the future. From this perspective, the Order of Wizards truly began when the Primal Power of Naumathar first encountered Yondar. This was the first time a Primal Power found a person and bestowed upon them immense abilities, which would need to be honed over the Cycles and Ages. Thus, the Order of Wizards, later known as the Supreme Order of Wizards of Yondar, was born in Anahkólion, many Cycles after the creation of the First Men.

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THE ORIGIN OF THE ORDER OF WIZARDS

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THE REALM OF WIZARDS

The Realm of Wizards is situated in the East of Ernt-nador, the Known World. Most of it was constructed during the Time of the Goddesses. Already present in this location was the Tower of Yondar, the First of the Ten Magical Towers of the Wizards. These Magical Towers were gifts from the ancient gods, including Thuror, the God of Gods and father of Thur, the current God of Gods. Naturally, the divine gifts were passed down through Thur, son of Thuror, and for this reason, some attribute the Ten Towers to the current God of Gods, rather than to his father, Thuror. The Realm of Wizards consists of other towers and buildings and houses many people who work within the kingdom as well as in the Citadel of Gonas. The Bastion of Knowledge, once attributed to Wol-kunt, became part of the Realm of Wizards after the Time of Shadows. It now holds the greatest repository of knowledge in existence.

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THE FIRST HÍSTHALAR

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The emergence of the First Wizard is not thoroughly recorded, as it was with Yondar that the measurement of time truly began to be studied. In this sense, we can say that Yondar was truly consecrated only when he became recognized by the kingdoms of Anahkólion. It is true that Naöhrad was already aware of Yondar’s existence, but it took some time before the two met in person. This delay occurred because it took Cycles for Yondar to fully grasp his mission and purpose in the world of Anahkólion, long before the First Era was given its name. It is important to understand that Yondar did not simply appear in the world. It took a great deal of time and many deeds before the majority of the kings of Anahkólion came to respect and admire the First Wizard.

 

Here begins the story of Yondar.

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THE SUPREME ORDER OF WIZARDS OF YONDAR

The Supreme Order of Yondar’s Wizards is comprised of seven wizards, ranked from the highest number to the lowest, with the Seventh Wizard being the most recent and the Second Wizard the most experienced. The First Wizard is known as the Master of Wizards, the most powerful of all. It is the Master of Wizards' responsibility to guide the world of men and preside over the Supreme Council of Wizards for the Ages and Eras to come.

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THE SEVEN WIZARDS GATHERED AT THE TOP OF THE YONDAR TOWER.

THE SEVEN WIZARDS

To help you understand the structure, we will introduce each member of the Order of Wizards, as they stood in the year 1974 of the Time of Wizards. It is important to note that before this time, as in the Age of Dragons, the Order had different members, who will be introduced when the story deems it necessary.

YONDAR
MASTER OF WIZARDS

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The First Hísthalar or Wizard to emerge in the worlds was Yondar. From a young age, Yondar realized he was different from everyone else. His journey was pivotal in shaping the worlds and the paths taken by the First Lineages of Men, particularly the First Lineage of Naöhrad. Over the Eras and Ages, Yondar gained ever more experience and, with it, unimaginable powers that placed a heavy burden of responsibility on his shoulders. Yet, despite all his power, Yondar could not prevent the wars and destruction caused by the existing lineages. His role was important, often decisive, from Anahkólion to Anathurilis, from Ernathurilis to Ernthys. Until he received his last and perhaps greatest mission from Thuror, the God of Gods. From that moment, a sudden rupture was created. Yondar's world crumbled one day, only to be born anew the next. Certain things had always haunted Yondar—feelings and premonitions that had followed him since the First War against the Kingdom of Darkness. A phenomenon he called "The Origin of Evil." And in the year 1974 of the Time of Wizards, it returned to haunt him. Now, no matter the price he must pay, Yondar was determined to uncover the truth. The successor of the Order of Wizards, though unaware, had already been chosen. With that in mind, Yondar was about to embark on his greatest adventure, from Anahkólion to his departure from Ernthys—the final adventure of the Master of Wizards. Until he finds The Origin of Evil and puts an end to it or dies trying.

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TAURAN'Z
SECOND WIZARD

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The Second Wizard had no idea he was different and never suspected as much, even into his later years. In fact, from a young age, he was just an ordinary person. His childhood was neither easy nor pleasant. Before reaching adulthood, his parents were killed when the caravan they were traveling with was attacked by the Knightless Riders. Though he did not know it at the time, this event occurred in the lunar year 685 of the Time of Kings. After that, Tauran'z wandered for some time until he was found by a man who gave him both an opportunity and a path to follow—one he gratefully accepted. This man, simple yet undeniably intelligent, was known to all the kings of Ernt-nador: none other than Grand Master Althamar of the Citadel of Wol-kunt, also called the City of Light, for being the cradle of knowledge in Ernt-nador. It was here that Tauran'z grew and learned. Despite being advanced in age for an apprentice, he remained at the Citadel, embraced by the place and its people. Then one night, Tauran'z witnessed an event that would forever change the course of his life and the fate of Wol-kunt. In a short span of time, during an unforeseen conflict, Tauran'z discovered he was a mage and ultimately became the Second Wizard. From that moment, it was only a matter of time before Yondar and Tauran'z met during one of the most challenging periods in the history of Ernt-nador.

HUNDIWUS,
THIRD WIZARD

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Although historical records claim that the wizard Hundiwus emerged after the beginning of the Time of the Goddesses, this statement is not entirely accurate. Hundiwus arose during one of the most critical moments in Ernt-nador, at the tail end of the Time of Shadows. Despite appearing near the conclusion of that era, his assistance proved crucial for an Order that, though it existed in spirit, had yet to be fully established in the world of men in Ernt-nador. At the time of his emergence, Hundiwus held the position of Fifth Wizard, only rising to the rank of Third Wizard at the end of the Age of Dragons. Even before Salarath and Loir—who would eventually occupy the positions of Third and Fourth Wizard, respectively—were discovered, Hundiwus played a vital role in the survival of Ernt-nador. Hundiwus appeared more powerful than Yondar could have ever imagined, wielding the energy and might of a goddess deeply revered by the First Wizard. Hundiwus’s power first manifested when his village was attacked by creatures of darkness sent by Húr, Lord of Shadows. Unbeknownst to him, he played a pivotal role in reshaping the course of events during that dark time.

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MANTHAKOS
FOURTH WIZARD

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Manthakos emerged just before the wizard Dioreth, during a turbulent period at the end of the Time of Shadows and the dawn of the Time of the Goddesses. He assisted the Order in rebuilding and reorganizing itself at a critical moment following the chaos in Ernt-nador, the Known World. Kingdoms had to be informed and summoned, a complete restructuring was needed, and people needed to be guided towards a new life. Some of the Laienürimim portals that remained open had to be sealed, and reclusive kings and citadels needed to be notified about the many places that had ceased to exist during the time when darkness covered the world. His arrival brought relief to Yondar, who had grown concerned over the powers of the last two gods yet to be found. With the arrival of Manthakos, who at the time held the position of Sixth Wizard, the Order of the Wizards was finally completed. His presence and role during the Age of Dragons were crucial, helping establish him as one of the bravest and most fearless of mages. In the final year of the Time of Wizards, Manthakos will prove to be so vital that his actions could determine the fate of Ernt-nador in a Time yet to come.

DIORETH, FIFTH WIZARD

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During the first year of the Time of the Goddesses, Dioreth finally encountered the Order of the Wizards. He was no longer in his youth, yet his life was a mystery even to himself, and he preferred not to speak of it. In several conversations, the Master of Wizards, Yondar, attempted to uncover past memories that might reveal how Dioreth had arrived at the Realm of Wizards, but to no avail. It was as if he had been born at that moment. Yondar, along with the Second Wizard, Tauran’z, tried to delve into Dioreth’s mind, but whenever they reached a certain point, a dark stain blocked their progress. This troubled Dioreth, as he couldn’t explain how he wielded so much power while having no recollection of his origins. The Fifth Wizard was unsettled, but the Master of Wizards grew even more concerned. Yondar speculated that the power granted to Dioreth might have caused a rupture in his memory at the moment of their fateful meeting. Despite all their efforts to uncover the truth, they never succeeded. As a result, Dioreth came under the watchful eye of the High Council of Wizards, though over time, as they got to know the kind-hearted man he was, their concerns faded into obscurity.

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LATTUNISH, SIXTH WIZARD

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The Sixth Wizard was known as the quietest, most thoughtful, and introspective of all the wizards. Yondar understood that perhaps the energy and power of the Wizard Loir resided within him. Lattunish joined the Order of the Wizards after the Realm of the Wizards had been established, during the Time of the Goddesses. Though he occupied the sixth rank in the Order, his talent for dialogue, persuasion, and negotiation was often utilized in council meetings across the kingdoms. It was his idea to form the High Council of Kings, uniting the kingdoms of Ashin, Anuiönder, Hoxlu, Thiurethi, Lurhumur, and Dorhan, in an effort to put an end to disputes and minor wars. Lattunish was also tasked with traveling across Ernt-nador, delivering news of shifts in Time and Era, ensuring that the people could orient themselves within the timeline of Ernt-nador, the Known World, as it was called by some. Though his role may not appear vital at first glance, Lattunish has a critical mission to fulfill, for he will one day be charged with defending the greatest kingdom of Ernt-nador when evil descends upon the world. The weight of confronting perhaps the most formidable enemy of the Order of the Wizards since Húr will also fall on his shoulders.

ARKANIAN,
SEVENTH WIZARD

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Arkanian is the newest wizard in the Order, but this doesn’t mean he lacks experience. Though he has not fully explored or tested his powers, Arkanian is considered one of the most powerful among the wizards. His limited knowledge of his abilities stems from the fact that he has rarely needed to wield his full strength since joining the Order. Peace and tranquility prevailed during this time, but that all changed. In the year 1974 of the Time of the wizards, the Seventh Wizard discovered not only the full extent of his powers but also their true origin. With this revelation, a new mage emerged, one destined to alter the course of Ernt-nador’s history. Arkanian will play one of the most significant roles in shaping the outcome of the events to come. It took just one encounter for him to devote everything he had to the Supreme Order of Wizards of Yondar.

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AS TEN TOWERS

When certain events took place in Anahkólion, Akala, the Goddess of the Future and the Unknown, and Hélis, the Goddess of Destiny, had similarly troubling visions about the fate of both gods and men. Kayla, the Goddess of Vision, had already foreseen that the destiny of the world was shrouded in darkness. In Ernthys, during the War of the Gods, a series of events confirmed these visions, prompting a small group of gods to make difficult but crucial decisions. One such decision was to gift the Seven Hísthalar, who would emerge in the future, with ten towers, each containing a Laiëntharin—a Magical Gate. These towers would later become known as "The Ten Towers of the Wizards." This was done in absolute secrecy by a few gods. Thur, the son of Thuror, the then God of the Gods, fulfilled his father’s promise to Yondar and delivered the Ten Magical Towers. Though the towers were discovered individually, they all appeared simultaneously in Ernt-nador. The Magical Towers, through their Laiëntharin—Magical Gates—allowed the wizards to travel across the world of Ernt-nador. Each tower had its own Laiëntharin and was connected to the others, making the wizards’ travels easier during times of peace and, especially, during the frequent wars. And difficult times were not scarce.

THE LAIËNTHARIN OF THE WIZARDS' TOWERS

The Laiëntharin were the fastest, if not instantaneous, means of traveling to any place within the worlds of Anahkólion and Ernt-nador. When the First Lineages of Men were established, each was given a Magical Gate, placed within the halls of their castles, in private courtyards, or somewhere within their domain. There was no functional difference between internal or external Laiëntharin, as they all operated the same way. However, it was more common for those within enclosed spaces to appear horizontally, in a circular shape, much like the ones found in the Ten Towers of the Wizards. Still, this was not an absolute rule, as some also manifested in the form of "doors." On the other hand, the Magical Gates found outdoors often appeared as large rings. The exception was the "doors" carved into the exteriors or interiors of mountains.

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THE LAIËNTHARIN OF THE WIZARDS' TOWER

TOWER OF YONDAR

Yondar’s Tower is known as the First Tower and is regarded as the most powerful and significant of the Ten Towers of the Wizards. It stands in the Wizards’ Realm, in the East of Ernt-nador. Within the tower, named after the First Hísthalar, ancient books are stored, dating back to the beginning of the Ages. These books hold not only the secrets of the wizards but the history of all worlds, from Anahkólion to Ernt-nador. Alongside Yondar's Tower, two other towers can be found in the Wizards’ Realm: Lorhandhor Tower and Usthernth Tower. Though they are Magical Towers, they can only travel between the Laiëntharin that exist within these three towers, whereas Yondar’s Tower alone has the ability to transport itself to all the other nine towers scattered across Ernt-nador.

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TOWER OF YONDAR

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THE TOWER OF ZEYNÔR

The Second Tower is known as Zeynôr and is located on the perilous island of Aquinaim. Surrounded by the turbulent and stormy sea of Alhas, the island of Aquinaim, also known as the Land of the Great Black Dragons, lies to the southeast of the Wizards’ Realm. Guarded, if not hidden, among the many mountains called the Black Chasms, Zeynôr Tower was heavily utilized during the latter part of the Time of Dragons.

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TOWER OF ZEYNÔR

The Whükir Tower is the Third Tower of the Wizards, often referred to as the Secret Tower of the Wizards. Although it has been opened, it has never been truly used, and perhaps it never will. Despite having visited its location a few times when he needed to activate the ten towers, Yondar has never left its confines. Still in Ernthys, the wizard Yondar was warned by Thuror about the significance of this tower for the future of the World of Men, alerting him that, at the right moment, the Whükir Tower could be utilized. Yondar would know when that moment arrived. What the two highest-ranking mages understand is that a mystery surrounds the location of Whükir Tower. And should that time come, other mysteries will be revealed.

WHÜKIR TOWER

TOWER OF OTHÛMMUR

After Marhum, the Dark Wizard, was imprisoned in the Well of Othûmm at the end of the Time of Shadows, the Fourth Tower of Wizards began to be regarded by some as the second most important of all the ten Magical Towers, if not the most important. The Tower Othûmmur is located in the central part of the eastern edge of Ernt-nador, approximately 124 leagues or 600 kilometers north of the realm of Wizards.

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TOWER OF OTHÛMMUR

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TOWER OF YNGHÛZ

The Tower Ynghûz, the Fifth Tower of Wizards, was discovered during the Time of the Goddesses. During the Time of Dragons, it played a vital role in the movement of wizards to the South of Ernt-nador, the Known World, in order to track the movements of the “Great Blacks of Fire,” as the Black Dragons came to be known. Located at the eastern tip of the Bay of Tarakinas, Tower Ynghûz guarded the southern boundary of the World of Men.

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TOWER OF YNGHÛZ

EBOSMIRAD TOWER

The Tower of Ebosmirad is regarded as the Sixth Tower of Wizards. It is located in the central region of Ernt-nador, to the east of the Kendhar Desert. It was of utmost importance for monitoring the expansion of peoples across the world and played a crucial role in the organization and protection of the citadel of Prisel. It also assisted in the movement of wizards and avengers when caravans began to mysteriously vanish in the desert valleys of Narth.

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EBOSMIRAD TOWER

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EBE TOWER

The Seventh Tower of Wizards is located within the ancient Citadel of Eberthûndor, situated to the west of Dorhan. Apart from the Tower of Yondar, located in the realm of Wizards, the Tower Ebe is the only one situated within a citadel. Together with the Citadel of Eberthûndor, the pinnacle known as Ebe keeps secret the events that took place there and the origins of the name of the Bay of Wrulls. It is the same mystery that surrounds the arrival of Húr, the Lord of Shadows, the Legend of the Wrulls, and the curse of the Citadel of Eberthûndor.

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EBE TOWER

DAUMATHAZOR TOWER

The Tower Daumathazor, the Eighth Tower of Wizards, holds a mystery that conceals a secret long kept. Located in the far North of Ernt-nador, near the Northern Peak on the island of Daumath, Daumathazor has been used many times, but only by two specific wizards. They are the only ones who know and safeguard what the island hides. A secret that will be revealed when the time governing the worlds is about to come to an end.

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DAUMATHAZOR TOWER

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Located in the domains of the kingdom of Anuiönder, Ishlygliah, the Tenth Tower of Wizards, played a significant role in transporting wizards to mediate the conflicts that arose when the kingdoms of Anuiönder and Ashin had to address their differences through wars and battles for territory after the Time of Shadows.

ISHLYGLIASH TOWER

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ISHLYGLIASH TOWER

RHALÔYR TOWER

Located alongside the last of the Frozen Mountains of Ashin, the Tower Rhalôyr was of significant importance for monitoring the North of Ernt-nador, particularly when creatures that came to be known as "Nords" attacked villages and citadels in the kingdom of Ashin during the latter part of the Time of the Goddesses.

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RHALÔYR TOWER

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