GODS & ACRONS
GODS OF ANAHKÓLION
INTRODUCTION
The gods of Anahkólion were created by Naumathar to govern and control the lineages destined to inhabit the Six Worlds, from Anahkólion to Ernt-nador. In total, twenty gods were created: ten gods and ten goddesses. The greatest and most powerful of all the gods is Thuror, the God of Gods.
THUROR, THE FIRST GOD
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Known by many as the First God or Ondukand-thus, which roughly translates to "Lord of the Gods," Thuror was the first of the Divine Lineage created by Naumathar. His power vastly surpassed that of the other gods, granting him a unique status within the Castle of Light. From the beginning, Thuror sought to unite the gods, gathering their thoughts on the worlds Naumathar was crafting and the roles each of them was to play. To this end, he established the High Council of the Gods, later shortened to the High Council. Meetings were always held in the main hall of the Castle of Light atop Mount Naumathar, where the gods deliberated on matters concerning the Six Worlds. As the First God, Thuror served as Naumathar’s main intermediary, making many of the major decisions in the early Eras, often without consulting his peers, a fact that displeased some. From divine ego clashes to the war against the Acrons following the fall of the Fortress of Thorcranom, Thuror was actively involved in all the major events. On several occasions, he had to punish fellow gods for actions that defied Naumathar’s will or contradicted the divine plan for the worlds and the Human Lineages. In doing so, without realizing it, Thuror sowed the seeds of enmity among the gods, setting the stage for the "War of the Gods" many Eras later. Of all the choices made by Thuror, the God of Gods, who eventually became the companion of Aynar and father of Thur, three of his decisions would haunt him for the rest of his days: three secrets, tightly kept but destined to be uncovered, marking the end of an Era. Tall, with blue eyes and long, light-brown hair, Thuror was the strongest of all the gods. He was respected for his stance and actions, but at the same time feared and despised by some gods, particularly those who did not agree with certain decisions. Though the majority supported him, Thuror often had to impose his will by force. What the other gods may not have known, since they came into being long after Thuror, was that his actions were in line with Naumathar's vision for the worlds. Thuror’s role was to uphold the creator’s will. Early in his leadership, Thuror faced the challenge of confronting the creatures that began emerging in Anahkólion. This marked the first time the Sacred Weapons, forged by the Artificers of the Gods, were used. The creatures had been driven out through the Laienürimim, the Dark Gates, or so the goddess Maráhadar confirmed much later. As the first god, Thuror created the First Lineage of Naöhrad and worked with King Naöhrad himself to expand their domains in Anahkólion, Anathurilis, and Erntathurilis. As the first god, Thuror created the First Lineage of Naöhrad, and together with King Naöhrad himself, worked to expand the realms in Anahkólion, Anathurilis, and Erntathurilis.


CASTLE OF LIGHT, ON MOUNT NAUMATHAR, KINGDOM OF THE GODS OF ANAHKÓLION.
OLTHOM, GOD OF THE SEAS

Shortly after the creation of the worlds by Naumathar, he understood that other beings would be needed to control and assist in the settlement of these places. These beings were called gods. Each of the gods was given specific powers over the elements of the worlds. Olthom was tasked with overseeing and governing all the seas and rivers that surrounded and flowed through the worlds. His strength and power came from the waters, but he could also act on land, always near rivers or springs. One of the most dedicated gods to the High Council and the creation of the worlds, Olthom helped the Gods of Mount Naumathar fight and imprison numerous creatures that emerged in the waters surrounding and flowing through the realms. Olthom was responsible for creating the Third Lineage of Dokhenar, alongside Thuror, in Anahkólion. His power was stored in his spear, which could shift between three and five prongs depending on his choice. Although it was a Sacred Weapon, it could be wielded by pure representatives of his lineage or the First Lineages. Olthom had a calm and captivating personality, which caught the attention of Akala, the Goddess of the Future and the Unknown. Together, they had two children: Isha and Thom.

NINTHIGLIOR, GOD OF THE WHITE FIRE
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One of the most important gods for Mount Naumathar was Ninthiglior, the God of White Fire. White Fire, as it was called, is a rare and peculiar power that involves the energy channeled from every creature in the universe and communicates directly with the power of Naumathar's "White Flame." The "White Flame," the name given to each person's individual energy, possesses the power to resurrect a life, provided it is good and has a pure heart. This power also manifests as white flames that emerge in the form of a powerful lightning bolt. Ninthiglior's power is also channeled into the Sacred Sword known as Nilglior. Besides being a beautiful Sacred Weapon, Nilglior can unleash a white lightning bolt mixed with a shimmering blue and can be wielded by any man of Pure Lineage. As the creator of the Third Lineage of Zoneash, Ninthiglior was one of the last gods to develop affection for anyone. Together with the goddess Thard, they had Nitharla.
JAD, GOD OF PRECISION

Every creation requires care to become as close to perfection as possible, and this applies not only to weapons but also to people. In the beginning, this was the duty that Jad, the God of Precision, had to uphold. Over time, through battles against countless creatures from unknown lands and the Laienürimim, Jad became known for his incredible accuracy in combat strikes. Thus, he earned the title of "God of Precision." However, the precision Jad referred to was directly related to the actions of the men of his Lineage: the First Lineage of Reimthor. Later, when various wars erupted in Anahkólion, precision began to encompass the numerous battles and their ensuing consequences. For this reason, Jad commissioned a bow that would never miss its intended target. This Magical Weapon was crafted by the master artisans Kaur and Novax and was named the "Bow of Jad." Regarded as one of the most thoughtful gods, Jad piqued the interest of the goddess Kaylar, the Goddess of Vision. But that was not the main reason for her attraction. Kaylar drew closer to Jad due to his blindness. Jad could not see anything, while with Kaylar, he could see everything. This lack of sight led to their connection and ultimately their union. Together, they had two children: Donuris and Aladis.

UNÖUTHAREB, GOD OF THE BLACK ABYSS

When the gods were created by Naumathar, many of them lacked a defined function beyond mere existence and the duty to control and guide the lineage that would later be established once the world was secure. Unöuthareb was one of these gods. Wielder of Unthôrack, the Black Axe, one of the most powerful Sacred Weapons crafted by Morlock, the first Artisan of the Gods, Unöuthareb possessed the ability to control the power existing in the depths of the worlds. Regarded as one of the most powerful gods of Naumathar, he was entrusted with the guardianship and security of the Black Abyss, the place where many creatures were imprisoned during the period known as Before the First Era of Anahkólion. Creator of the First Lineage of Urhul, Unöuthareb played a significant role when the "Great War" broke out. Maintaining a more youthful appearance than the other gods, Unöuthareb grew close to Maráhadar to assist in the study of the Laienürimim, the Black Portals. Through their proximity and, in a way, their affinity, they united and had a beautiful daughter: Maráhathas.
NURHUL, GOD OF LIGHTNING
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When the worlds were created, there was chaos and a lack of harmony in nature. Storms of thunder and lightning occurred constantly in various parts of the seas, ravaging the lands of the worlds. One of the things that is not mentioned but indeed happened was that the gods were also created to help balance the scales that affected the harmony between heaven and earth. More specifically, they were meant to assist Naumathar in organizing the worlds and everything that would be created upon them. Nurhul was the god who found it somewhat easy to control lightning and reduce the impact it had on the worlds. Together with Olthom, he resolved the problems of the seas. For this reason, Nurhul came to be known as the "God of Lightning." At his request, a significant portion of his power was channeled into a weapon. The Sacred Weapon forged by the masters Morlock and Novax was named the "Spear of Nurhul." Later, due to numerous problems caused by the wars that erupted in the worlds, the "Spear of Nurhul" was entrusted to the Second Lineage of Vortox by the god himself. However, it is rumored that the Spear was stolen during those same dark days by another lineage. Through their affinities, Nurhul united with the goddess Onusar, and from their union, two children emerged: Nurdhor and Alisas.

AMAGDOR, GOD OF WINDS
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In the beginning, Amagdor discovered he possessed powers related to controlling the winds that ravaged the seas and the worlds, from Anahkólion to Ernt-nador, even before it was named. Alongside Nurhul, the "God of Lightning," Amagdor managed to diminish and regulate the strength of the winds that accompanied the storms of thunder and lightning. As one of the most dedicated gods to the High Council and the purposes of Naumathar, Amagdor began to challenge the power and certain unique decisions of Thuror, the God of Gods. To Amagdor, Thuror excluded the High Council from many decisions regarding situations that warranted the knowledge and input of all. Creator of the Second Lineage of Nosferac, Amagdor gifted his lineage with the Cloak of Amagdorum, the Bracelets of Amag, and the Mask of Amagdor, all crafted primarily by Äirfax. From the outset, he developed feelings for Hélis, the Goddess of Destiny, drawn to the serenity and tranquility that radiated from her. Together, they had a daughter named Helaris.
GERNDAR, GOD OF THE YELLOW STAR
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Gerndar, the God of the Yellow Star, was viewed by all as one of the mightiest gods, also referred to as the Lord of the Sun. He stood in stark contrast to Therbás, the God of Darkness and Shadow, a relationship that only developed after Therbás was banished by Thuror during the Third Era of Anahkólion. While Gerndar presided over the light, Therbás, the former God of Eternity, took command of the Darkness and all places concealed by the vast shadows. For Thuror, Gerndar was a principal deity of Mount Naumathar, a status directly linked to the energy emitted by the sun, which nourished the primary source of power for the gods of Anahkólion: the Tree of Light. It was Gerndar's duty to maintain the balance between light and darkness, ensuring the continuity of all that existed in the worlds. As the creator of the First Lineage of Thovar, Gerndar bestowed upon them the Hammer of Gerndar and later, to ease the use of the weapon, the Armor of Gerndar. He joined with the goddess Lohanar, and from their union were born Geronthon and Lyodar.

THERBÁS, GOD OF DEATH
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In the beginning, Therbás was the God of Eternity. He was respected and envied by many gods, for he was tasked with overseeing all that was eternal between heaven, earth, and all the worlds. Due to the war waged by the gods against the various creatures and monsters that emerged in the worlds and seas from within the Laienürimim – the Black Portals – it became necessary to imprison numerous beasts. And so it was done. In the depths of Anahkólion and Anathurilis, fortresses and subterranean prisons were built to contain the number and power of each creature. However, someone was needed to watch over these places, and for a long time, no one volunteered for the task. None of the gods wanted proximity to these creatures, nor did they wish to take on such responsibility, even after a vote in the High Council of the Gods, where it was decided that only one god would be granted this power: Therbás. Therbás had recently fallen out of favor with Thuror, who sought to punish him by forcing him to take on what no other god desired: the darkness. Thus, Therbás came to be known as the God of Death and Darkness. But what none of them realized was that all of this was part of a carefully orchestrated plan. Therbás was no longer welcomed or wanted on Mount Naumathar, causing great pain and loneliness to the goddess Unthanar and their son Morlogor. Shortly after these events, Kathrom, Therbás's second son, was born. With his distance from the Castle of Light, Therbás turned his focus to the development of his First Lineage of Juhl.
ANUTH, GOD OF SOULS
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When men and women of the lineages perished, the energy of their bodies, called Orinthgar, equivalent to the soul or spirit, needed to be stored in a safe place. It was the god Anuth who was tasked with safeguarding the energy source of all who died, in a secret location. After all, Orinthgar was the same energy that emanated from the gods of Anahkólion, as the First Men carried the Power of the Gods so long as their lineage remained pure. Among the gods, Anuth was considered one of the most austere and sensible. His contributions to the matters of the High Council were few but always full of wisdom. For the First Lineage of Pólorh, Anuth bestowed the Necklace of Anuth and the Spear of Anuthor, both crafted by the masters Jolur and Novax. Unlike the other gods, Anuth did not unite with any of the goddesses. There was a reason for this: the goddess he loved despised him and was already bound to another god. Consumed by his endless sadness and bitterness, Anuth wandered through eternity. Until one day, he started a war that would forever change the course of history on Mount Naumathar: the War of the Gods.

GODDESSES OF ANAHKÓLION
GODDESS MARÁHADAR, GUARDIAN OF THE LAIENÜRIMIM
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Considered one of the foremost goddesses, Maráhadar holds a significant position in the High Council of the Gods on Mount Naumathar. Her role is unparalleled, as she was entrusted with the protection of the six worlds, continents, created by Naumathar. Long after they were discovered, Maráhadar was tasked by Naumathar and Thuror with the protection and guardianship of the Nine Black Portals, the Laienürimim, scattered across the six worlds, following the creation of each. Before Maráhadar assumed this responsibility, the entrances to the Laienürimim were safeguarded by the Nine Guardians, known as the Koluns-kand. These guardians were created by Naumathar when he realized the Black Portals led to places inhabited by abominable monsters and creatures that did not belong in the worlds he sought to populate. For this reason, the Laienürimim were entrusted to the goddess Maráhadar, who, after much study, sealed the passages, inscribing what came to be known as “The Secret of the Nine Black Portals” in the Book of the Laienürimim. Of all the nine portals, Entharin was the largest and the one that caused the greatest concern, as it led to an unexplored world ruled by darkness and shadow. To seal it, Maráhadar used a unique secret, one which, although unknown to her at the time, would resonate with her descendant and daughter, the goddess Maráhathas, many Ages later. The vigilance of Maráhadar was imperative, as the Black Portals opened gateways to places never traversed by the gods. Not even Naumathar knew exactly what lay within each of them. It was upon Naumathar’s entry into Entharin that he created the Nine Guardians. The Koluns-kand would maintain their watch until Maráhadar sealed the portals. Unfortunately, many incidents occurred, allowing numerous creatures to escape their realms. Maráhadar created the Second Lineage of Oruthor after she had already united with Unöuthareb. Much later, they had a single daughter, whom they named Maráhadar.
The care taken by Maráhadar was imperative, as the Black Portals opened passages to places never experienced by humans. Not even Naumathar knew exactly what lay within each of them. It was enough for Naumathar to enter just one of them to create the Koluns-kand, the Nine Guardians, until Maráhadar closed them after a few incidents, but not before many creatures had already left their domains.
AYNAR, GODDESS OF THE EARTH AND SKY
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Aynar, the Goddess of Land and Skies, as her title already proclaimed, was the chief protector of the bond between all that lived between the land and the heavens. Though she possessed great beauty, she was not the most beautiful nor the most desired among the goddesses, a fact that did not bother her in the slightest. In fact, she took pride in being one of the most insightful and intelligent, known as an excellent strategist and a fierce warrior. To the other goddesses, she was a natural leader, a trait always evident when she convened the Council of Goddesses at the Temple of the Goddesses, located south of the Castle of Light, a special place reserved exclusively for the goddesses to discuss matters of their interest. In the High Council of the Gods, Aynar earned great respect during the period known as Before the First Era when she raised concerns about the creatures roaming freely across the land, water, and air among the worlds. Though her warnings were initially ignored, her name was strongly remembered when the Castle of Light was later attacked. After much mutual interest, Aynar united with Thuror, and they had only one child, whom they named Thur in honor of his father. Aynar created the Second Lineage of Alarhorim, and although she does not yet know it, she will play a crucial role in the Time of Darkness during the Second Era of Anahkólion, a role that will influence the fate and destiny of Mount Naumathar.

ANKAENDHAR, GODDESS OF NIGHTMARES AND ILLUSIONS
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Ankaendhar, the most beautiful among the goddesses and perhaps one of the most powerful, wielded a unique ability to influence the subconscious and imagination of every being, evoking a range of sensations and images both while they were awake and during their sleep. In essence, she had the power to create illusions and manipulate reality itself, affecting gods, mortals, and objects, wherever they may be. Due to the extent of her power, many of the gods felt uneasy, if not outright afraid, about growing too close to Ankaendhar. This fear, while not unfounded, caused her to be largely excluded from the company of the other gods. In turn, this isolation fueled a deep sense of bitterness and resentment within her. Feeling increasingly unwanted and unnecessary, Ankaendhar withdrew from the Castle of Light. In her secret domain, far from Mount Naumathar, she conceived a plan that would alter the order of the gods and bring her the recognition and prestige she longed for. At the right moment, she put her plan into action. With the guidance and help of Thuror, Ankaendhar created the Third Lineage of Dailhoror. Though she did not join with any of the gods, she will bear a son who will change the course of history.
LOHANAR, GODDESS OF THE CIRCLE OF FLAMES

The goddess Lohanar was not one for many words. With a strong and resolute personality, Lohanar wielded control over all that came from fire. Her power, known as the Circle of Flames of Lohanar, served both as a shield and a weapon. In the High Council, she was considered an important figure, despite the fact that Lohanar usually limited her involvement to observing the gods' reactions to the issues discussed. Rarely, if ever, did she offer an opinion unless questioned on a matter that specifically required her expertise or involved her powers. While still young, she developed feelings for the god Gerndar, and after an unmeasurable, if not incalculable, period of a platonic relationship, their union resulted in the birth of a beautiful child named Lyodar. Many Ages later, this child would be recognized as the goddess Lyodar in a world called Ernt-nador. The importance, power, and Third Lineage of Isfhulor, created by Lohanar, were put to the test when the Great War of Men erupted. This war, at the time, was known as the "War of Darkness."

KAYLAR, GODDESS OF VISION
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Among all the goddesses residing on Mount Naumathar, Kaylar, the Goddess of Vision, was the most gentle and delicate, which, along with her angelic beauty, made her one of the most beloved and admired. Her tenderness, however, was often mistaken for weakness, something that did not bother her in the least. Quite the opposite, Kaylar enjoyed being underestimated, and the gods often did so. Kaylar possessed a kind heart and a constant desire to assist the gods, but her sweet and gentle demeanor sometimes irritated some of the other goddesses. In the High Council, she was diligent to the point that some saw it as overzealousness or even intentional pretense. Her gift of Vision allowed Kaylar to see beyond any Era or Time. No barrier could stand in her way, which earned her a place of great importance in the High Council. Because of all her virtues, Kaylar grew close to Jad, the God of Precision, particularly because of Jad’s early loss of sight. This closeness led to a union between the two, and they had a son, Donuris, and a daughter, Aladis. Long before the First Era, using her power of Vision, Kaylar foresaw an event that would completely alter the future of the gods of Anahkólion. As a result, she secretly met with Thuror and decided that she would not create any lineage in Anahkólion. Though Thuror tried to dissuade her, he was ultimately unsuccessful. In a distant and unknown land, far from the six worlds, Kaylar secretly created a lineage unlike any other that had ever been formed. No one else knew of this fact.
ONUSAR, GODDESS OF LIGHTNING AND LIGHT
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Although she was one of the most powerful and important goddesses, Onusar stood out from all others who sat at the High Council of the Gods of Anahkólion. There was something within her that transformed her determined, patient, and strong personality into something restless and reckless, almost wild at times. While most of the goddesses were patient and, to a certain extent, calm, the Goddess of Lightning and Light revealed herself to be rebellious and impetuous. This was fully evident when, on several occasions, she overused her powers, harming the interests of Mount Naumathar. Frequently excluded due to her unruly behavior, Onusar grew closer to the only god with whom she had a natural affinity, and at times, shared a similar personality: Nurhul, the God of Lightning. With Nurhul, Onusar found happiness and had two children, Nurdhor and later Alisas. Her path was marked by a decision that divided her family, particularly affecting the world of Ernt-nador. Onusar was the creator of the Third Lineage of Maiush.

THARD, GODDESS OF THE BLUE POWER STONE

Perhaps the most enigmatic of all the goddesses is Thard, the guardian and keeper of the Blue Power Stone. While none of the other gods truly know what it is, because none have ever seen it, or the extent of its power, because it has never been tested, Thard is fully aware of its capabilities, as well as the significance this power holds both in the present and in the future. Hidden in a secret place in Anahkólion, the Blue Power Stone remains concealed from all worlds. Possessing a calm so deep that it bordered on unsettling, Thard is always willing to assist when called upon by one of the gods. Due to this demeanor, her counsel is frequently sought by the gods in the High Council. Highly pragmatic and rational, she never cared for matters of the heart, but when love struck her, she did not hesitate: Ninthiglior, the God of White Fire, was her chosen one. With the god of white fire, she had only one daughter, named after her grandmother: Nithala. Thard created the only lineage made up entirely of women: the First Lineage of the Thayad’s.
AKALA, GODDESS OF THE FUTURE AND THE UNKNOWN
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Considered the most mysterious of all the goddesses, Akala holds the power to know what does not yet exist in the present and everything that is yet to come in the future. With a personality as complex as her extraordinary beauty, Akala lives secluded in her own world. This isolation is due to the immense responsibility that weighs heavily on her shoulders, the power to glimpse the future and peer into all that is unknown to gods and men alike. Because of the burden of her role, whenever she needs to delve deeply into the future and the unknown, Akala secretly leaves Mount Naumathar and travels to a place known to none, located in the southern reaches of the Isle of Dharath. She united with Olthom, the God of the Seas, and from this union came two children, Thom and Isha. It was on a stormy night that Akala discovered the fate of the gods of Anahkólion and the silent mission she would have to fulfill. That night, she used her powers for the last time. As the creator of the Second Lineage of Dnathar, Akala knew that even after her fate was decided, the future of her lineage would hold great importance.

UNTHANAR, GODDESS OF THE FORESTS AND MOUNTAINS
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Lady of the forests and mountains, Unthanar governed and protected all that stemmed from nature or drew sustenance from it. This included the vegetation and creatures that lived both above and beneath the earth, from the towering mountain peaks to the deep realms hidden within them. For this reason, and because she was a natural explorer, Unthanar rarely stayed on Mount Naumathar, always embarking on journeys to discover the creatures that inhabited the natural world across the realms. However, Unthanar was not always alone in her explorations. Early on, Therbás, who shared her fascination with everything beneath the earth, often accompanied her, assisting whenever possible. This closeness led to an unintended bond, and Unthanar eventually joined with Therbás, despite harboring a long-hidden desire for Thuror, who had already pledged himself to Aynar. From her union with Therbás came two sons: first Morlogor, and much later, Kathrom. Little did Unthanar know that one of her children would alter the course of the gods' history, and there was nothing she could do to change it. She passed all her knowledge to the Third Lineage of Borodhûr, hoping that the secrets of nature would be safeguarded and passed down through the generations.
HÉLIS, GOD OF DESTINY
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Hélis was the most introspective of all the goddesses. She lived in deep seclusion, which strained her relationships with some of the gods and goddesses. With a stern and, at times, severe demeanor, she spoke little but was always keenly observant of everything happening and being said around her. Her distance from present events was deeply tied to her ability to foresee, in certain cases, a specific destiny in the future’s time and space. To Hélis, this power was not a divine blessing, but rather an indelible burden that was often difficult to bear. Though she wielded the Power of Fate, she did not have complete control over it. She could receive glimpses of anyone’s fate, at any moment, in any place. Because of her quiet and serene nature, Hélis caught the attention of Amagdor, the god of Winds, and together they had a beautiful daughter named Helaris. Hélis was the creator of the Second Lineage of Montharum.

ACRONS
The Acrons were the result of a flaw in the creation of Naumathar’s nineteen gods and goddesses.The same issue that had led to the creation of Omnathar at the time of Naumathar's birth resurfaced once again, a problem that would be explained many Eras later but was, at the time, a very real issue. No one, not even Naumathar, could have imagined that such a thing could happen. The powerful creations now existed, and something needed to be done, especially in light of the gods' repulsion, most notably Thuror, who had witnessed it all, for he was already the First God. Their revulsion stemmed from the fact that the Acrons were vastly different from the perfection of Naumathar's Gods, yet they were just as powerful. A solution had to be found urgently. At first, Naumathar needed time to try to convince the gods to accept the Acrons. Just as Naumathar accepted the existence of Omnathar, the gods had to understand that the Acrons had not come into existence by chance but through a force of the universes. To gain the time needed for this task, Naumathar had to keep the Acrons far from the gods. Thus, through a clever trick, the Acrons were deceived and imprisoned in the Fortress Thorcranom, a place located above the still unnamed sea, far from Anahkólion.
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THORCRANOM FORTRESS
Although it was an unjust decision in the eyes of Naumathar himself, it was necessary given the circumstances they were facing. For a long time, the nineteen Acrons remained imprisoned, until the gods encountered serious problems in the world and found themselves in need of the Acrons' help. Out of this necessity, the Acrons were allowed to live in the place that would eventually be named Ácrole. But, unfortunately, the damage was already done, and the Acrons' hatred had become a driving force, motivating them to seek a way to destroy all the gods.
THE CREATION
At the moment of the creation of the Nineteen Gods of Anahkólion, something highly abnormal and wrong occurred. Just as had happened when Naumathar was created, once again the Original Power, this time released by Naumathar for the creation of each of the nineteen gods, was divided into two parts: one larger and the other smaller. The larger portion of power carried the essence of light, while the smaller portion consisted of negative energy, formed by everything the greater energy rejected. With the division of power used to create the nineteen new gods, something else was created. Unable to change what had happened, Naumathar inadvertently gave rise to nineteen other powerful entities. However, they were vastly different from the perfection of the Gods of Anahkólion. They bore no resemblance in any aspect to the gods. The reason behind this occurrence, how Naumathar and Omnathar’s creation of the gods led to the emergence of the Acrons, remained a mystery for many Eras. It was not until the Third Era of Ernt-nador that one of the wizards from the Supreme Order of Yondar finally uncovered the truth.
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THE CREATION OF THE ACRONS BY NAUMATHAR, THE WORLD CREATOR
In the beginning, unsure of what to do, and with Thuror opposing the idea of leaving those beings free, the reflections were "guarded", not to say imprisoned, in a place created by Naumathar to contain their power. This place was situated over the sea, far from Anahkólion, and was named Fortress Thorcranom. In truth, Naumathar did not know exactly how to deal with the reflections of the gods but felt it was unjust for them to remain imprisoned, as they were, like the gods, beings derived from divine power and were also his creations. Nevertheless, the Reflections of the Gods remained trapped in Fortress Thorcranom. In a Council of the Gods, which took place long afterward, exactly when is uncertain, Naumathar descended to Anahkólion and proposed that the Reflections of the Gods be allowed to live somewhere within the vast and divine Mount Naumathar. After all, they were as divine as the gods themselves. However, in the Sacred Hall of the Council, Thuror and most of the other gods opposed Naumathar’s proposal to release those creatures. The justification given by the gods and goddesses was that the reflections did not exist by Naumathar's will but as a result of a mistake in creation. Thus, they were considered imperfections of the primary creation. For hours, many arguments were presented. Nevertheless, the gods recognized that Naumathar had descended to Anahkólion in a form akin to theirs, to speak with each of them, and that deserved their utmost consideration. After much debate and deliberation, they decided that the Nineteen Reflections should live with the gods within Mount Naumathar, in Anahkólion. After all, it was a way to control their actions. However, they would not reside in the Castle of Light but in a place created by Naumathar in the Valley of Orunthar, which was named Ácrole. Although Naumathar understood that the Reflections, or Acrons, as they were named by the gods, were imperfect compared to the gods, he knew that they deserved a divine life, having no guilt for being created. In truth, what Naumathar felt was pity, and for that reason, he did not take their lives. After all, they were part of his creation, even if involuntarily. But that story was only beginning. Thus, the Acrons began to coexist in Mount Naumathar, albeit separated from the Castle of Light. For some time, how long is uncertain, things were peaceful between the gods and the Acrons, each group living in their respective domains. However, not everything Naumathar envisioned went as planned. He did not account for one crucial factor: Omnathar.