INTRODUCTION
It is unknown whether this was an error that occurred at the moment of creation or simply a natural flaw. The purpose is equally unclear. There is no plausible explanation for this phenomenon. Yet, one thing is undeniable: when the six worlds were created by Naumathar, nine circular flaws appeared across their surfaces. These flaws, or “Black Holes,” manifested as large, unbroken black circles with no beginning nor end, just an endless void. Some appeared vertically on walls, while others appeared horizontally, directly on the ground. After considerable time had passed since the creation of the worlds, Naumathar, together with Thuror, came to realize that these flaws were not mere holes, but rather passages to 'other realms or unknown worlds.' There were nine passages, and they came to be known as 'The Nine Black Portals,' which, in Idhílion, the Language of the Gods—later, and mistakenly, referred to as the Language of the Wizards or the Wise in Ernt-nador—means Laienürimim. Of all nine, one stood out for its size and threat. Besides being the largest of all Black Portals, it harbored the most dangerous creatures and beasts. It came to be known as Entharin, the Great Black Portal. The Black Portals were scattered across the worlds, except for two. Strangely enough, the worlds of Anahkólion and Dnathirium contained none of the Laienürimim. This left the Laienürimim situated only in four worlds: Anathurilis, Ernathurilis, Ernthys, and Ernt-nador. Although the exact destinations were uncertain due to lack of exploration, each of the nine Laienürimim led to a specific place unknown to the gods. This state remained until one night, as black as the darkness itself, when the true nature of one Black Portal was discovered. From that point on, the need arose to monitor the Laienürimim, yet unfortunately, it was too late to take action. Unknown to Naumathar and Thuror, a kingdom as dark as it was impenetrable was being built in the Northwest of Anathurilis. There, Omnathar brought creatures drawn from the nine Black Portals. Thus, in secrecy, the Kingdom of Darkness was born. After extensive debate within the High Council of the Gods, it was decided that the duty of guarding and protecting the passages would fall upon the goddess Maráhadar, who was later titled the Guardian of the Black Portals. However, before this responsibility was officially hers and to ensure the passages were not left unprotected, Naumathar used his power to create nine powerful demigods: the Guardians of the Black Portals. Known as the Koluns-kand, they were to guard the Laienürimim until the day when the goddess Maráhadar could permanently close the Black Portals. During this period, though it’s impossible to determine exactly when it occurred or how long it lasted, nothing could enter or exit the Black Portals, a duty that fell squarely upon the Koluns-kand. Many battles were fought by the Koluns-kand against creatures trying to leave the Black Portals. In most cases, no danger left the Laienürimim. However, as with every rule, there was an exception. One of the Laienürimim was eventually breached. This marked the first silent betrayal of the Koluns-kand against the gods of Anahkólion. But it would not be the last. And the cause of this disloyalty was a trait intrinsic to all beings: jealousy. Unfortunately, the Koluns-kand were created for a specific purpose, and because of this, when the Laienürimim were sealed, they were locked within to ensure that nothing would ever attempt to leave their domains. This would prevent anything from escaping if the Black Portals were ever reopened. To distinguish them, since each portal was unique, each of the Black Portals, the Laienürimim, was given a name according to its size, significance, and the specific danger contained within it. The danger level of each portal was determined by the observations of the Koluns-kand. And, though it may seem unbelievable, one of them lied. The Laienürimim possessed a unique quality, which was discovered much later by Maráhathas, daughter of Maráhadar. After the portals were sealed, a book was written by the goddess Maráhadar. This book, known as the Book of the Laienürimim, detailed everything needed to open each Black Portal, along with the precise methods. However, nowhere in the book was it explained that once closed, the Laienürimim could be reopened from any place. This unprecedented event marked the beginning of the Second Age of Ernt-nador, specifically during the Time of Shadows. This happened when Marhum, the Dark Wizard, Master of the Order of Dark Wizards, opened the Black Portals and brought chaos to that world. Maráhathas was left both shocked and horrified to see that eight Black Portals, which should have remained in Ernthys and Ernathurilis, had been opened in Ernt-nador, unleashing an indescribable evil.
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ENTHARIN, THE FIRST DARK PORTAL
BLACK PORTALS
THE NINE LAIENÜRIMIM

MAGIC GATES
THE LAIËNTHARIN
INTRODUCTION
The Laiëntharin are the Magic Gates created by Naumathar, at the request of the gods, during a period known as Before the First Era of Anahkólion. The Magic Gates were randomly distributed by each of the gods of Anahkólion across the six worlds. Initially, the purpose of the Laiëntharin was to assist the Gontthers and their Arlierocs in monitoring progress across these realms and to enable the gods to travel instantly to all locations. Each Magic Gate’s function was to instantly transport one or more individuals from one Laiëntharin to another, regardless of distance or the location of the destination Laiëntharin. In essence, it could link to another specific Magic Gate, provided that the one activating it knew the destination and the name of the Laiëntharin in question. To use this transport, it was necessary to know Idhílion, the Language of the Gods, and to name the destination Laiëntharin. However, the Laiëntharin had some particular traits. First, there was a limit to the capacity they could transport. Typically, they could transfer between three to eight individuals at a time, but when moving a group of ten to fifteen, the Laiëntharin would become inactive for several hours due to the force exerted in the transport. This limitation made it impossible to move entire armies or large detachments. When only a few people traveled, the Laiëntharin’s function remained uninterrupted. Another important factor was that each Laiëntharin featured ten symbols along its edges, which could be circular, rectangular, or square. Known as “Signs” or “Destinations,” these symbols represented other Laiëntharin fixed in specific locations, whether in the same world or another. When a certain “Sign” was activated, the traveler would be transported to the Laiëntharin it represented. A few of the Laiëntharin, though it’s impossible to say exactly how many, hold a secret: the Eleventh “Sign.” Only a select few gods are even aware of its existence. When activated, this “Sign” transports the traveler to a place unknown to all others. Such Laiëntharin are typically known only to the god who placed them there, and it would be nearly impossible for anyone else to make the journey, unless they could locate that specific Laiëntharin and decipher its “Sign.” Across the six worlds, from Anahkólion to Ernt-nador, there are dozens of Laiëntharin. For instance, atop each of the ten Towers of the Wizards, most of which are concentrated in Ernt-nador, the Known World, there is a Laiëntharin that allows members of the Supreme Order of Yondar to travel from one tower to another. Each of these Laiëntharin also contains a hidden eleventh destination at its center, a secret known only to the Master of the Wizards and his successor. The Laiëntharin were spread across the worlds long before humankind came into being and even before the worlds were fully colonized. Over hundreds of Cycles, some Laiëntharin were overtaken by vegetation, while others were concealed by humans at the request of the Gontthers to prevent further use. During the Time of Shadows of the Third Era of Anahkólion, some of the Guardians of the Magic Gates and their creatures were slain. By decree of the High Council of the Gods, the Gontthers who survived the attacks were brought back to Mount Naumathar. Most of the Laiëntharin were abandoned and sealed, awaiting the day they would again be needed.
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MAGIC GATE USED BY THE GUARDIANS
THE LAIËNTHARIN OF THE WIZARDS' TOWERS
The Laiëntharin was the fastest means, if not instantaneous, to travel to any place across the worlds from Anahkólion to Ernt-nador. Thus, when the First Lineages of Men were created, each lineage received one of the Magic Gates, set within a hall in their castles, private courtyards, or somewhere within their domains. There was no difference between the internal Laiëntharin and the external ones, as they all functioned the same way. However, it was more common for those located indoors to appear horizontally as circular portals, like those found within the Ten Towers of Wizards. This wasn’t an absolute rule, though, as they could also appear as “doors.” The Magic Gates situated outdoors, in open spaces, usually took the form of large rings. The exception were the “doors” carved into mountain exteriors or interiors.

LAIËNTHARIN OF THE TEN TOWERS OF THE MAGES

ÜRLONTHARIN
Since the purpose of the Laiëntharin was to traverse great distances without wasting time, the High Council of the Gods decided that a Magical Gate would be placed near each Black Portal. Of course, this was before the Black Portals were closed and subsequently reopened in different locations. However, to better understand, it is necessary to recall that the Gontthers and their Arlierocs were the first to guard the Laienürimim. This occurred long before the creation of the Koluns-kand. Therefore, they needed to move swiftly as there was great concern regarding the emerging situation of the Laienürimim. These Magical Gates were given numerical nomenclature corresponding to their respective Black Portals. For instance, the Third Black Portal, known as Morhilorum, is located near the Ürlontharin, the Third Magical Gate. This facilitated the work of the Gontthers, as without the Laiëntharin, such monitoring would have been impossible to achieve.
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LAIËNTHARIN ÜRLONTHARIN
ÄNATHARIN
The exact number of Laiëntharin scattered across the worlds of Anahkólion, Anathurilis, Ernathurilis, Ernthys, Dnathirium, and Ernt-nador remains unknown. However, many secret Laiëntharin exist, known only to the deity who placed them in specific locations within these realms. One such portal is Änatharin. Strategically set by Thuror in a small clearing within a forest atop one of the highest Dark Mountains in the Realm of Darkness on Anathurilis, the Änatharin was intended to monitor activity within this shadowed kingdom.
PORTÃO MÁGICO UTILIZADO PELOS GUARDIÃES
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LAIËNTHARIN ÄNATHARIN

NAUMATHARIN
Of all the Laiëntharin, the most powerful is the Naumatharin, also known as the Great Magical Gate of Naumathar. The Naumatharin was the very first Magical Gate ever created by Naumathar. Hidden somewhere in the Universe, it is one of the Three Laiëntharin that allows travel to any other Laiëntharin. The other two are the Omnatharin, created by Omnathar, and the Thornuntharim, which is safeguarded in secret by six guardians: two Thuorom, two Gontthers along with their Arlierocs, and two Argonas.
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LAIËNTHARIN NAUMATHARIN
ONTARTHARIN
Many of the Laiëntharin spread across the worlds by the gods of Anahkólion eventually lost their purpose for various reasons. First, the area might no longer have been under control; second, the gods’ interests may have shifted to other regions. Regardless of what led to the disuse of these places, the primary fact remains that these Laiëntharin were abandoned. Over time, much changed in the worlds: forests transformed into deserts, deserts into forests. Unyieldingly, as the Eras passed, some of the Laiëntharin became overgrown and nearly invisible, blending seamlessly into the environment. One of these hidden Magical Gates is Ontartharin, located in Anathurilis, within the Dhomnar Forest between the Valley and the Dhomnar Mountains.
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LAIËNTHARIN ONTARTHARIN

SUNDORTHARIN
Other Laiëntharin have been buried beneath desert sands. This was the fate of Sundortharin, now located in the Desert Valleys of Narth in the central region of Ernt-nador, the Known World. The Laiëntharin Sundortharin was widely used between the First and Second Eras of Anahkólion to patrol the world, which, much later, became known as Ernt-nador, the Known World. After the Gontthers and their Arlierocs ceased to patrol the worlds, Sundortharin fell out of use and was ultimately forgotten. At the time, however, the gate was surrounded by a dense forest. Over the passing Eras, this landscape transformed into a barren desert valley. During a dark period, some attributed this shift to the Sorcerer of Narth. Today, Sundortharin is lost in the middle of nowhere.
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LAIËNTHARIN SUNDORTHARIN
NORTHUMTHARIN
A few Laiëntharin were hidden to ensure their powers would never again be wielded. For many from ancient lineages forgotten by relentless time, the Laiëntharin recall tales of ceaseless battles and bloody wars. To prevent disturbances in their citadels and villages from unwanted arrivals, creatures and beings from other realms, these men covered the Laiëntharin with stones, building structures over the Magical Gates. What they didn’t know, however, was that this would not prevent the Laiëntharin’s use. Such was the case with Northumtharin, located in Ernthys, within the realm of Jôshnur.
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LAIËNTHARIN NORTHUMTHARIN

NAÖNTHARIN
In the kingdom of Naöhrad, within a secluded wing of the castle's depths, lies the Magical Gate gifted by Thuror, known as Naöntharin. Often misnamed as the Laiëntharin of Naöhrad, it was widely used for the kings of Anahkólion to journey from one castle to another for High Council meetings. Additionally, it served purposes such as private gatherings and dinners, dispatching small detachments from Naöhr’s army to other realms, and conducting patrols along borders, among other uses. Access to Naöntharin was restricted, and only a select few were permitted to use it. The Hall of Naöntharin was guarded by six of Naöhrad’s finest Knights.
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LAIËNTHARIN NAÖNTHARIN